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iidx: detect ldj/tdj I/O mismatch (#470)
## Link to GitHub Issue, if one exists #345 ## Description of change For IIDX31+, detect if BI2A or BI2X I/O emulation becomes active, and see if there is a mismatch between the -iidxtdj setting. Right now a mismatch results in warning in log + deferred error log, but in the future we could turn this into a fatal error and crash the game to make it more obvious. ## Testing Tested 4 combinations: 1. DLL in LDJ mode + -iidxtdj off (pass) 2. DLL in LDJ mode + -iidxtdj on (error) 3. DLL in TDJ mode + -iidxtdj off (error) 4. DLL in TDJ mode + -iidxtdj on (pass)
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@@ -590,7 +590,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options (Advanced)",
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},
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{
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.title = "IIDX TDJ Mode",
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.title = "IIDX TDJ Mode (Lightning Model)",
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.name = "iidxtdj",
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.desc = "Enables TDJ cabinet mode. Ensure you also set -iidxsounddevice to desired option",
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.type = OptionType::Bool,
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