graphics: fix window position if out of bounds (#630)

## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Before calling `CreateWindowEx[A/W]`, check dimensions of the window
about to be created, and check if it will be out of bounds (completely
or partially).

If it's completely out of bounds, move it to `(0, 0)` to prevent crashes
or rendering issues.

## Testing
Tested popn and sdvx.
This commit is contained in:
bicarus
2026-04-11 20:12:43 -07:00
committed by GitHub
parent af69cf9251
commit 4d8a6c1952
3 changed files with 62 additions and 0 deletions
+1
View File
@@ -108,6 +108,7 @@ bool graphics_window_decoration_change_crashes_game();
bool graphics_window_resize_breaks_game();
bool graphics_window_move_and_resize_breaks_game();
void graphics_load_windowed_subscreen_parameters();
void graphics_window_check_bounds_before_creation(int &x, int &y, const int width, const int height);
void change_primary_monitor(const std::string &monitor_name);
void update_monitor_on_boot(std::optional<graphics_orientation> target_orientation, UINT target_refresh_rate);