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graphics: more window options for windowed subscreen (#308)
## Link to GitHub Issue, if one exists Fixes #307 ## Description of change Add an option for making TDJ/UFC subscreen window borderless in windowed mode Add another option for keeping the subscreen "always on top". Add size / position arguments to SDVX windowed subscreen, exactly the same as what is allowed for IIDX. ## Testing Seems to work....
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@@ -266,8 +266,8 @@ namespace games::iidx::poke {
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y *= rawinput::TOUCHSCREEN_RANGE_Y;
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} else if (GRAPHICS_IIDX_WSUB) {
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// Scale to windowed subscreen
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x *= GRAPHICS_IIDX_WSUB_WIDTH;
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y *= GRAPHICS_IIDX_WSUB_HEIGHT;
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x *= GRAPHICS_WSUB_WIDTH;
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y *= GRAPHICS_WSUB_HEIGHT;
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} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
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// Overlay is not present, scale to main screen
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if (GRAPHICS_WINDOWED) {
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