graphics: more window options for windowed subscreen (#308)

## Link to GitHub Issue, if one exists
Fixes #307 

## Description of change
Add an option for making TDJ/UFC subscreen window borderless in windowed
mode

Add another option for keeping the subscreen "always on top".

Add size / position arguments to SDVX windowed subscreen, exactly the
same as what is allowed for IIDX.

## Testing
Seems to work....
This commit is contained in:
bicarus-dev
2025-04-27 21:20:55 -07:00
committed by GitHub
parent 474f5f5203
commit 4f72b0a98b
8 changed files with 138 additions and 36 deletions
+2 -2
View File
@@ -266,8 +266,8 @@ namespace games::iidx::poke {
y *= rawinput::TOUCHSCREEN_RANGE_Y;
} else if (GRAPHICS_IIDX_WSUB) {
// Scale to windowed subscreen
x *= GRAPHICS_IIDX_WSUB_WIDTH;
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
x *= GRAPHICS_WSUB_WIDTH;
y *= GRAPHICS_WSUB_HEIGHT;
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
// Overlay is not present, scale to main screen
if (GRAPHICS_WINDOWED) {
+27 -3
View File
@@ -374,6 +374,27 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
if ((is_tdj_sub_window || is_sdvx_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
dwStyle &= ~(WS_OVERLAPPEDWINDOW);
}
if (is_sdvx_sub_window) {
graphics_load_windowed_subscreen_parameters();
if (GRAPHICS_WSUB_SIZE.has_value()) {
nWidth = GRAPHICS_WSUB_WIDTH;
nHeight = GRAPHICS_WSUB_HEIGHT;
} else {
GRAPHICS_WSUB_WIDTH = nWidth;
GRAPHICS_WSUB_HEIGHT = nHeight;
}
if (GRAPHICS_WSUB_POS.has_value()) {
x = GRAPHICS_WSUB_X;
y = GRAPHICS_WSUB_Y;
} else {
GRAPHICS_WSUB_X = x;
GRAPHICS_WSUB_Y = y;
}
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
@@ -529,11 +550,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
SetRect(&rect, 0, 0, GRAPHICS_IIDX_WSUB_WIDTH, GRAPHICS_IIDX_WSUB_HEIGHT);
SetRect(&rect, 0, 0, GRAPHICS_WSUB_WIDTH, GRAPHICS_WSUB_HEIGHT);
AdjustWindowRect(&rect, dwStyle, 0);
X = GRAPHICS_IIDX_WSUB_X;
Y = GRAPHICS_IIDX_WSUB_Y;
X = GRAPHICS_WSUB_X;
Y = GRAPHICS_WSUB_Y;
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
@@ -865,6 +886,9 @@ void graphics_hook_subscreen_window(HWND hWnd) {
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
}
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
graphics_update_z_order(hWnd, true);
}
}
void graphics_screens_register(int screen) {
+9 -7
View File
@@ -50,12 +50,14 @@ extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
extern bool GRAPHICS_WINDOW_BACKBUFFER_SCALE;
extern bool GRAPHICS_IIDX_WSUB;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
extern int GRAPHICS_IIDX_WSUB_WIDTH;
extern int GRAPHICS_IIDX_WSUB_HEIGHT;
extern int GRAPHICS_IIDX_WSUB_X;
extern int GRAPHICS_IIDX_WSUB_Y;
extern std::optional<std::string> GRAPHICS_WSUB_SIZE;
extern std::optional<std::string> GRAPHICS_WSUB_POS;
extern int GRAPHICS_WSUB_WIDTH;
extern int GRAPHICS_WSUB_HEIGHT;
extern int GRAPHICS_WSUB_X;
extern int GRAPHICS_WSUB_Y;
extern bool GRAPHICS_WSUB_BORDERLESS;
extern bool GRAPHICS_WSUB_ALWAYS_ON_TOP;
extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW;
@@ -94,7 +96,7 @@ std::string graphics_screenshot_genpath();
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void graphics_capture_initial_window(HWND hWnd);
void graphics_update_window_style(HWND hWnd);
void graphics_update_z_order(HWND hWnd);
void graphics_update_z_order(HWND hWnd, bool always_on_top);
void graphics_move_resize_window(HWND hWnd);
bool graphics_window_change_crashes_game();
void graphics_load_windowed_subscreen_parameters();
@@ -26,12 +26,14 @@ bool GRAPHICS_WINDOW_BACKBUFFER_SCALE = false;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
int GRAPHICS_IIDX_WSUB_WIDTH = 1280;
int GRAPHICS_IIDX_WSUB_HEIGHT = 720;
int GRAPHICS_IIDX_WSUB_X = 0;
int GRAPHICS_IIDX_WSUB_Y = 0;
std::optional<std::string> GRAPHICS_WSUB_SIZE;
std::optional<std::string> GRAPHICS_WSUB_POS;
int GRAPHICS_WSUB_WIDTH = 1280;
int GRAPHICS_WSUB_HEIGHT = 720;
int GRAPHICS_WSUB_X = 0;
int GRAPHICS_WSUB_Y = 0;
bool GRAPHICS_WSUB_BORDERLESS = false;
bool GRAPHICS_WSUB_ALWAYS_ON_TOP = false;
// these flags are carefully constructed to ensure maximum compatibility
// (e.g., DDR likes to hang when SetWindowPos is called with certain params)
@@ -108,7 +110,7 @@ void graphics_capture_initial_window(HWND hWnd) {
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
graphics_update_z_order(hWnd);
graphics_update_z_order(hWnd, true);
}
// ensure spicetouch coordinates are initialized
@@ -169,29 +171,29 @@ void graphics_load_windowed_subscreen_parameters() {
log_debug("graphics-windowed", "graphics_load_windowed_subscreen_parameters called");
if (GRAPHICS_IIDX_WSUB_SIZE.has_value()) {
if (GRAPHICS_WSUB_SIZE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_SIZE");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_SIZE");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_SIZE.value(), result)) {
GRAPHICS_IIDX_WSUB_WIDTH = result.first;
GRAPHICS_IIDX_WSUB_HEIGHT = result.second;
if (parse_width_height(GRAPHICS_WSUB_SIZE.value(), result)) {
GRAPHICS_WSUB_WIDTH = result.first;
GRAPHICS_WSUB_HEIGHT = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
}
}
if (GRAPHICS_IIDX_WSUB_POS.has_value()) {
if (GRAPHICS_WSUB_POS.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_POS");
"graphics_load_windowed_parameters - load GRAPHICS_WSUB_POS");
std::pair<uint32_t, uint32_t> result;
if (parse_width_height(GRAPHICS_IIDX_WSUB_POS.value(), result)) {
GRAPHICS_IIDX_WSUB_X = result.first;
GRAPHICS_IIDX_WSUB_Y = result.second;
if (parse_width_height(GRAPHICS_WSUB_POS.value(), result)) {
GRAPHICS_WSUB_X = result.first;
GRAPHICS_WSUB_Y = result.second;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
}
@@ -398,7 +400,7 @@ void graphics_update_window_style(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_window_style returned");
}
void graphics_update_z_order(HWND hWnd) {
void graphics_update_z_order(HWND hWnd, bool always_on_top) {
if (!GRAPHICS_WINDOWED) {
return;
}
@@ -406,7 +408,7 @@ void graphics_update_z_order(HWND hWnd) {
log_debug("graphics-windowed", "graphics_update_z_order called");
HWND insert_after = nullptr;
if (cfg::SCREENRESIZE->window_always_on_top) {
if (always_on_top) {
insert_after = HWND_TOPMOST;
} else {
insert_after = HWND_NOTOPMOST;
+15 -3
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@@ -976,12 +976,24 @@ int main_implementation(int argc, char *argv[]) {
GRAPHICS_WINDOW_ALWAYS_ON_TOP = options[launcher::Options::spice2x_WindowAlwaysOnTop].value_bool();
GRAPHICS_WINDOW_BACKBUFFER_SCALE = options[launcher::Options::WindowForceScaling].value_bool();
// IIDX Windowed Subscreen
// IIDX/SDVX Windowed Subscreen
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].is_active()) {
GRAPHICS_IIDX_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
GRAPHICS_WSUB_SIZE = options[launcher::Options::spice2x_IIDXWindowedSubscreenSize].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenSize].is_active()) {
GRAPHICS_WSUB_SIZE = options[launcher::Options::SDVXWindowedSubscreenSize].value_text();
}
if (options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].is_active()) {
GRAPHICS_IIDX_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
GRAPHICS_WSUB_POS = options[launcher::Options::spice2x_IIDXWindowedSubscreenPosition].value_text();
} else if (options[launcher::Options::SDVXWindowedSubscreenPosition].is_active()) {
GRAPHICS_WSUB_POS = options[launcher::Options::SDVXWindowedSubscreenPosition].value_text();
}
if (options[launcher::Options::IIDXWindowedSubscreenBorderless].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenBorderless].value_bool()) {
GRAPHICS_WSUB_BORDERLESS = true;
}
if (options[launcher::Options::IIDXWindowedSubscreenAlwaysOnTop].value_bool() ||
options[launcher::Options::SDVXWindowedSubscreenAlwaysOnTop].value_bool()) {
GRAPHICS_WSUB_ALWAYS_ON_TOP = true;
}
if (options[launcher::Options::spice2x_JubeatLegacyTouch].value_bool()) {
+56
View File
@@ -1842,6 +1842,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenBorderless
.title = "IIDX Windowed Subscreen Borderless",
.name = "iidxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenAlwaysOnTop
.title = "IIDX Windowed Subscreen Always On Top",
.name = "iidxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// spice2x_JubeatLegacyTouch
.title = "JB Legacy Touch Targets",
@@ -2153,6 +2171,44 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"2", "double buffer"},
{"3", "triple buffer"},
},
},
{
// SDVXWindowedSubscreenSize
.title = "SDVX Windowed Subscreen Size",
.name = "sdvxwsubsize",
.desc = "Size of the subscreen window. Defaults to (1920,1080)",
.type = OptionType::Text,
.setting_name = "1920,1080",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenPosition
.title = "SDVX Windowed Subscreen Position",
.name = "sdvxwsubpos",
.desc = "Initial position of the subscreen window. Defaults to (0,0)",
.type = OptionType::Text,
.setting_name = "0,0",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenBorderless
.title = "SDVX Windowed Subscreen Borderless",
.name = "sdvxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenAlwaysOnTop
.title = "SDVX Windowed Subscreen Always On Top",
.name = "sdvxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
}
};
+6
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@@ -207,6 +207,8 @@ namespace launcher {
WindowForceScaling,
spice2x_IIDXWindowedSubscreenSize,
spice2x_IIDXWindowedSubscreenPosition,
IIDXWindowedSubscreenBorderless,
IIDXWindowedSubscreenAlwaysOnTop,
spice2x_JubeatLegacyTouch,
spice2x_RBTouchScale,
spice2x_AsioForceUnload,
@@ -231,6 +233,10 @@ namespace launcher {
MidiNoteSustain,
NostalgiaPoke,
ForceBackBufferCount,
SDVXWindowedSubscreenSize,
SDVXWindowedSubscreenPosition,
SDVXWindowedSubscreenBorderless,
SDVXWindowedSubscreenAlwaysOnTop,
};
enum class OptionsCategory {
@@ -173,8 +173,8 @@ namespace overlay::windows {
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
"but you can still drag to resize. Disabled for some games due to incompatibility.");
if (ImGui::Checkbox("Always on Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window);
if (ImGui::Checkbox("Always On Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window, cfg::SCREENRESIZE->window_always_on_top);
}
ImGui::BeginDisabled();
ImGui::Checkbox("Forced Render Scaling", &GRAPHICS_WINDOW_BACKBUFFER_SCALE);