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troubleshooter: add cases for audio hook and dx9on12 (#408)
## Link to GitHub Issue, if one exists #345 ## Description of change Add auto-troubleshooter messages for when audio hooks are disabled, and when 9on12 is turned on by user. ## Testing Manual verification
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@@ -238,14 +238,17 @@ static void log_create_device_failure(HRESULT hresult) {
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}
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static bool is_dx9_on_12_enabled() {
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bool result = false;
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switch (GRAPHICS_9_ON_12_STATE) {
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case DX9ON12_FORCE_OFF:
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log_info("graphics::d3d9", "DirectX 9on12: forced OFF by user (-dx9on12)");
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return false;
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result = false;
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break;
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case DX9ON12_FORCE_ON:
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log_info("graphics::d3d9", "DirectX 9on12: forced ON by user (-9on12 or -dx9on12)");
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return true;
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result = true;
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break;
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case DX9ON12_AUTO:
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default:
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@@ -253,14 +256,33 @@ static bool is_dx9_on_12_enabled() {
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log_info(
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"graphics::d3d9",
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"DirectX 9on12: enabled automatically for current game (tip: use -dx9on12 to force on or off)");
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return true;
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result = true;
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} else {
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log_info(
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"graphics::d3d9",
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"DirectX 9on12: disabled by default, using DX9 (tip: use -dx9on12 to force on or off)");
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return false;
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result = false;
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}
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break;
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}
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if (GRAPHICS_9_ON_12_STATE == DX9ON12_FORCE_ON) {
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if (avs::game::is_model("LDJ") && avs::game::is_ext(2023091500, MAXINT)) {
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deferredlogs::defer_error_messages({
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"dx9on12 was force enabled by user (-dx9on12)",
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" IIDX31+ is known to be incompatible with DX 9on12, leading to blank screen or crashes"
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" try again with -dx9on12 option set to default value"
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});
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} else {
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deferredlogs::defer_error_messages({
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"dx9on12 was force enabled by user (-dx9on12)",
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" not very game is compatible with this, and can lead to crashes,"
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" try without force enabling this if you are seeing issues"
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});
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}
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}
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return result;
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}
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static IDirect3D9 *WINAPI Direct3DCreate9_hook(UINT SDKVersion) {
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