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signal: show Windows popup window on crash (#410)
## Link to GitHub Issue, if one exists #345 ## Description of change Show a MessageBox when signal detects a crash. ## Testing Tested full screen and windowed games.
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@@ -72,4 +72,25 @@ namespace deferredlogs {
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log_warning("troubleshooter", "{}", msg);
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});
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}
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void show_popup_for_crash() {
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static std::once_flag shown;
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std::call_once(shown, []() {
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const std::string title = "spice2x (" + to_string(VERSION_STRING_CFG) + ") - crash handler";
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std::string text;
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text += "Game has crashed.\n\n";
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text += "Check log.txt and look for error messages near the end of file.\n\n";
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text += "Unsure what to do next?\n";
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text += " * update spice2x to the latest version\n";
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text += " * check the FAQ on spice2x wiki on github\n";
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text += " * do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
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text += "Press Enter, Esc, Alt+F4, or click OK to exit. Otherwise, game will close in 30 seconds.";
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MessageBox(
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nullptr,
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text.c_str(),
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title.c_str(),
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MB_OK | MB_ICONERROR | MB_TASKMODAL | MB_SETFOREGROUND | MB_TOPMOST);
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});
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}
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}
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@@ -11,4 +11,5 @@ namespace deferredlogs {
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void defer_error_messages(std::initializer_list<std::string> messages);
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void dump_to_logger(bool is_crash=false);
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void show_popup_for_crash();
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}
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@@ -1,5 +1,7 @@
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#include "logging.h"
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DWORD LOG_FATAL_SLEEP = 10000;
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std::string_view log_get_datetime() {
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return log_get_datetime(time(nullptr));
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}
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@@ -71,6 +71,8 @@ struct fmt::formatter<fmt_hresult> {
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}
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};
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extern DWORD LOG_FATAL_SLEEP;
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// misc log
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#define LOG_FORMAT(level, module, fmt_str, ...) fmt::format(FMT_COMPILE("{}" fmt_str "\n"), \
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fmt_log { std::time(nullptr), level, module }, ## __VA_ARGS__)
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@@ -84,7 +86,7 @@ struct fmt::formatter<fmt_hresult> {
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logger::push(LOG_FORMAT("F", module, format_str, ## __VA_ARGS__), logger::Style::RED); \
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logger::push(LOG_FORMAT("F", "spice", "encountered a fatal error, you can close the window or press ctrl + c"), logger::Style::RED); \
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launcher::stop_subsystems(); \
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Sleep(10000); \
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Sleep(LOG_FATAL_SLEEP); \
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launcher::kill(); \
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std::terminate(); \
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} ((void) 0 )
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