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signal: force minimize widnows before showing crash handler dialog (#411)
## Link to GitHub Issue, if one exists #410 ## Description of change Forcibly minimize all windows before showing the crash dialog. Without this, the dialog shows "behind" the game when launching multi-monitor fullscreen games (TDJ, VM) ## Testing Tested TDJ and VM in fullscreen.
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@@ -2,6 +2,7 @@
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#include <atomic>
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#include "build/defs.h"
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#include "hooks/graphics/graphics.h"
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#include "deferlog.h"
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#include "util/logging.h"
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@@ -76,6 +77,13 @@ namespace deferredlogs {
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void show_popup_for_crash() {
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static std::once_flag shown;
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std::call_once(shown, []() {
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// minimize all windows
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// only needed because in multi-monitor full screen games, MessageBox fails to show above the game
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for (auto &hwnd : GRAPHICS_WINDOWS) {
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ShowWindow(hwnd, SW_FORCEMINIMIZE);
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}
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const std::string title = "spice2x (" + to_string(VERSION_STRING_CFG) + ") - crash handler";
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std::string text;
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text += "Game has crashed.\n\n";
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