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build: large address aware variant of 32-bit spice.exe (#298)
## Link to GitHub Issue, if one exists Fixes #280 ## Description of change Introduce a variant of 32bit spice.exe that is large address aware. ## Compiling 👍 ## Testing Minimal testing has been done to see if the LAA variant can boot existing 32 bit games.
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@@ -60,7 +60,7 @@ DIST_ENABLE=1
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DIST_FOLDER="./dist"
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DIST_NAME="spice2x-$(date +%y)-$(date +%m)-$(date +%d).zip"
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DIST_COMMENT=${DIST_NAME}$'\n'"$GIT_BRANCH - $GIT_HEAD"$'\nThank you for playing.'
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TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice"
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TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice spicetools_spice_laa"
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TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda spicetools_spice64"
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# determine build type
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@@ -183,6 +183,7 @@ rm -rf ${OUTDIR}
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mkdir -p ${OUTDIR}
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#mkdir -p ${OUTDIR}/stubs/32
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mkdir -p ${OUTDIR}/stubs/64
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mkdir -p ${OUTDIR}/extras/largeaddressaware
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if false # ((DEBUG > 0))
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then
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# debug files
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@@ -203,6 +204,7 @@ else
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# release files
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cp ${BUILDDIR_32}/spicetools/spicecfg.exe ${OUTDIR} 2>/dev/null
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cp ${BUILDDIR_32}/spicetools/32/spice.exe ${OUTDIR} 2>/dev/null
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cp ${BUILDDIR_32}/spicetools/32/spice_laa.exe ${OUTDIR}/extras/largeaddressaware/spice.exe 2>/dev/null
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#cp ${BUILDDIR_32}/spicetools/32/kbt.dll ${OUTDIR}/stubs/32 2>/dev/null
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#cp ${BUILDDIR_32}/spicetools/32/kld.dll ${OUTDIR}/stubs/32 2>/dev/null
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cp ${BUILDDIR_64}/spicetools/64/spice64.exe ${OUTDIR} 2>/dev/null
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