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build: large address aware variant of 32-bit spice.exe (#298)
## Link to GitHub Issue, if one exists Fixes #280 ## Description of change Introduce a variant of 32bit spice.exe that is large address aware. ## Compiling 👍 ## Testing Minimal testing has been done to see if the LAA variant can boot existing 32 bit games.
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@@ -1118,6 +1118,8 @@ int main_implementation(int argc, char *argv[]) {
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// log
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#ifdef SPICE64
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log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
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#elif SPICE32_LARGE_ADDRESS_AWARE
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log_info("launcher", "SpiceTools Bootstrap (x32) (Large Address Aware) (spice2x)");
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#else
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log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
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#endif
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