build: large address aware variant of 32-bit spice.exe (#298)

## Link to GitHub Issue, if one exists
Fixes #280

## Description of change
Introduce a variant of 32bit spice.exe that is large address aware.

## Compiling
👍 

## Testing
Minimal testing has been done to see if the LAA variant can boot
existing 32 bit games.
This commit is contained in:
bicarus-dev
2025-04-22 00:21:45 -07:00
committed by GitHub
parent b58a1ccfcc
commit 598422b701
5 changed files with 24 additions and 5 deletions
+2
View File
@@ -1118,6 +1118,8 @@ int main_implementation(int argc, char *argv[]) {
// log
#ifdef SPICE64
log_info("launcher", "SpiceTools Bootstrap (x64) (spice2x)");
#elif SPICE32_LARGE_ADDRESS_AWARE
log_info("launcher", "SpiceTools Bootstrap (x32) (Large Address Aware) (spice2x)");
#else
log_info("launcher", "SpiceTools Bootstrap (x32) (spice2x)");
#endif