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jb: touch debounce (#798)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Debouce option for touch input. Applies to all touch handlers (rawinput, win8, win7) since it sits at the touch layer, and then consumed by jb touch logic. ## Testing
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@@ -2725,6 +2725,20 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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.quick_setting_category = "Game",
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},
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{
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// JubeatTouchDebounce
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.title = "JB Touch Debounce",
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.name = "jubeattouchdebounce",
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.desc = "For touch screen players: ignore extremely quick touches by requiring a "
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"touch to be held for at least this many milliseconds before it registers.\n\n"
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"Useful for filtering phantom touches on a noisy touch screen. A higher value "
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"adds input latency, so keep it small. Default: off (0).",
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.type = OptionType::Integer,
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.setting_name = "8",
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.game_name = "Jubeat",
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.category = "Game Options",
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.quick_setting_category = "Game",
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},
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{
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// spice2x_RBTouchScale
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.title = "RB Touch Emulation Scale",
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