audio: update logging for low latency option (#505)

## Description of change
Spit out an error if the minimum latency is not any lower than the
default.
This commit is contained in:
bicarus
2026-01-08 13:56:10 -08:00
committed by GitHub
parent 0078b72b03
commit 5d2a9fa1cf
2 changed files with 10 additions and 3 deletions
+3 -3
View File
@@ -258,7 +258,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
// Graphics9On12
.title = "DirectX 9 on 12 (DEPRECATED - use -dx9on12 instead)",
.name = "9on12",
.desc = "Use D3D9On12 wrapper library, requires Windows 10 Insider Preview 18956 or later. Deprecated - use -dx9on12 instead",
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Deprecated - use -dx9on12 instead",
.type = OptionType::Bool,
.hidden = true,
.category = "Graphics (Common)",
@@ -269,7 +269,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sp2x-dx9on12",
.display_name = "dx9on12",
.aliases= "dx9on12",
.desc = "Use D3D9On12 wrapper library, requires Windows 10 Insider Preview 18956 or later. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs)",
.type = OptionType::Enum,
.category = "Graphics (Common)",
@@ -2227,7 +2227,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.display_name = "tapeledalgo",
.aliases= "tapeledalgo",
.desc = "For games with light arrays, determine the algorithm that is used to translate them into a single light binding in Lights tab. "
"Only applies to IIDX, SDVX, and DDR for now. Default: mid",
"Default: mid",
.type = OptionType::Enum,
.category = "I/O Options",
.elements = {