diff --git a/src/spice2x/launcher/options.cpp b/src/spice2x/launcher/options.cpp index 93d3fe0..7c34080 100644 --- a/src/spice2x/launcher/options.cpp +++ b/src/spice2x/launcher/options.cpp @@ -212,7 +212,7 @@ static const std::vector OPTION_DEFINITIONS = { .desc = "For full screen mode, forcibly set a custom resolution.\n\n" "Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n" - "If you are using -sdvxlandscape, put the TARGET monitor resolution in this field.\n\n" + "If you are using -forceresswap/-sdvxlandscape, put the TARGET monitor resolution in this field.\n\n" "This should only be used as last resort if your GPU/monitor can't display the resolution required by the game", .type = OptionType::Text, .setting_name = "1280,720", @@ -2050,7 +2050,7 @@ static const std::vector OPTION_DEFINITIONS = { .name = "sdvxlandscape", .desc = "Allows you to play in landscape by transposing resolution and applying image scaling.\n\n" - "Works only for SDVX5 and above! This is identical to -forceorientation.\n\n" + "Works only for SDVX5 and above! This is identical to -forceresswap.\n\n" "Will launch at 1080p by default; strongly consider combining this with -forceres option to render at monitor native resolution", .type = OptionType::Bool, .game_name = "Sound Voltex",