imgui: update imgui to head of docking branch (v1.92.8) (#756)

## Tested:

- [x] LDJ with sub
- [x] sdvx
- [x] dx11 game
This commit is contained in:
bicarus
2026-06-15 10:40:38 -07:00
committed by GitHub
parent cc9df27569
commit 6280ac3b0a
11 changed files with 1403 additions and 692 deletions
+217 -92
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.92.7
// dear imgui, v1.92.9 WIP
// (demo code)
// Help:
@@ -73,6 +73,7 @@ Index of this file:
// [SECTION] Demo Window / ShowDemoWindow()
// [SECTION] DemoWindowMenuBar()
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
// [SECTION] Helpers: ExampleImageViewer
// [SECTION] DemoWindowWidgetsBasic()
// [SECTION] DemoWindowWidgetsBullets()
// [SECTION] DemoWindowWidgetsCollapsingHeaders()
@@ -108,6 +109,7 @@ Index of this file:
// [SECTION] User Guide / ShowUserGuide()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
@@ -240,6 +242,7 @@ static void ShowExampleAppConsole(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppDockSpace(bool* p_open);
static void ShowExampleAppDocuments(bool* p_open);
static void ShowExampleAppImageViewer(bool* p_open);
static void ShowExampleAppLog(bool* p_open);
static void ShowExampleAppLayout(bool* p_open);
static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data);
@@ -321,6 +324,7 @@ struct ImGuiDemoWindowData
bool ShowAppCustomRendering = false;
bool ShowAppDocuments = false;
bool ShowAppDockSpace = false;
bool ShowAppImageViewer = false;
bool ShowAppLog = false;
bool ShowAppLayout = false;
bool ShowAppPropertyEditor = false;
@@ -367,6 +371,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (demo_data.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
if (demo_data.ShowAppConsole) { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
if (demo_data.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
if (demo_data.ShowAppImageViewer) { ShowExampleAppImageViewer(&demo_data.ShowAppImageViewer); }
if (demo_data.ShowAppLog) { ShowExampleAppLog(&demo_data.ShowAppLog); }
if (demo_data.ShowAppLayout) { ShowExampleAppLayout(&demo_data.ShowAppLayout); }
if (demo_data.ShowAppPropertyEditor) { ShowExampleAppPropertyEditor(&demo_data.ShowAppPropertyEditor, &demo_data); }
@@ -748,6 +753,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
ImGui::MenuItem("Dockspace", NULL, &demo_data->ShowAppDockSpace);
ImGui::MenuItem("Image Viewer", NULL, &demo_data->ShowAppImageViewer);
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
@@ -779,7 +785,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
ImGui::EndDisabled();
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
ImGui::TextDisabled("(see Demo->Configuration for more)");
ImGui::EndMenu();
}
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
@@ -896,6 +902,87 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
return node_L0;
}
//-----------------------------------------------------------------------------
// [SECTION] Helpers: ExampleImageViewer
//-----------------------------------------------------------------------------
struct ExampleImageViewerData
{
ImU32 ImageBgColor = IM_COL32(100, 100, 100, 255);
ImU32 GridColor = IM_COL32(255, 255, 255, 100);
bool GridEnabled = true;
bool ViewReset = true;
ImVec2 ViewOffset; // in image space
float Zoom = 10.0f;
float ZoomMin = 1.0f;
float ZoomMax = 10000.0f;
};
static void ExampleImageViewer_DrawOptions(ExampleImageViewerData* data)
{
ImGui::SetNextItemShortcut(ImGuiKey_G, ImGuiInputFlags_Tooltip); // | ImGuiInputFlags_RouteGlobal
ImGui::Checkbox("Grid", &data->GridEnabled);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 10.0f);
float zoom_100 = data->Zoom * 100.0f;
if (ImGui::DragFloat("##Zoom", &zoom_100, 5.0f, data->ZoomMin * 100.0f, data->ZoomMax * 100.0f, "%.0f%%", ImGuiSliderFlags_AlwaysClamp))
data->Zoom = zoom_100 / 100.0f;
}
static void ExampleImageViewer_DrawCanvas(ExampleImageViewerData* data, ImVec2 canvas_size, ImTextureRef image_tex_ref, int image_w, int image_h)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
IM_ASSERT(canvas_size.x >= 0.0f && canvas_size.y >= 0.0f);
// Layout canvas
ImGui::InvisibleButton("##Canvas", canvas_size);
ImVec2 canvas_min = ImGui::GetItemRectMin();
ImVec2 canvas_max = ImGui::GetItemRectMax();
if (data->ViewReset)
data->ViewOffset = ImVec2((canvas_size.x * 0.5f / data->Zoom) - 0.5f, (canvas_size.y * 0.5f / data->Zoom) - 0.5f); // Add half a pixel padding
data->ViewReset = false;
// Handle inputs
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY))
if (io.MouseWheel != 0.0f)
data->Zoom = IM_CLAMP(data->Zoom * (1.0f + io.MouseWheel * 0.10f), data->ZoomMin, data->ZoomMax);
float zoom = data->Zoom; // (float)(int)ViewZoom;
if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0))
{
data->ViewOffset.x -= io.MouseDelta.x / zoom;
data->ViewOffset.y -= io.MouseDelta.y / zoom;
}
// Display image
ImVec2 image_min, image_max;
image_min.x = (float)(int)((canvas_min.x - (data->ViewOffset.x * zoom)) + (canvas_size.x * 0.5f));
image_min.y = (float)(int)((canvas_min.y - (data->ViewOffset.y * zoom)) + (canvas_size.y * 0.5f));
image_max.x = (float)(int)(image_min.x + image_w * zoom);
image_max.y = (float)(int)(image_min.y + image_h * zoom);
draw_list->AddRect(ImVec2(canvas_min.x - 1.0f, canvas_min.y - 1.0f), ImVec2(canvas_max.x + 1.0f, canvas_max.y + 1.0f), IM_COL32(255, 255, 255, 255));
draw_list->PushClipRect(canvas_min, canvas_max, true);
draw_list->AddRectFilled(image_min, image_max, data->ImageBgColor);
if (platform_io.DrawCallback_SetSamplerNearest != NULL)
draw_list->AddCallback(platform_io.DrawCallback_SetSamplerNearest);
draw_list->AddImage(image_tex_ref, image_min, image_max);
if (platform_io.DrawCallback_SetSamplerLinear != NULL)
draw_list->AddCallback(ImGui::GetPlatformIO().DrawCallback_SetSamplerLinear);
// Display grid lines for visible pixels
if (data->GridEnabled && zoom > 6.0f)
{
const float step = (float)zoom;
for (int px = (int)((canvas_min.x - image_min.x) / step); px <= (int)((canvas_max.x - image_min.x) / step); px++)
draw_list->AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data->GridColor, 1.0f);
for (int py = (int)((canvas_min.y - image_min.y) / step); py <= (int)((canvas_max.y - image_min.y) / step); py++)
draw_list->AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data->GridColor, 1.0f);
}
draw_list->PopClipRect();
}
//-----------------------------------------------------------------------------
// [SECTION] DemoWindowWidgetsBasic()
//-----------------------------------------------------------------------------
@@ -1873,40 +1960,29 @@ static void DemoWindowWidgetsImages()
// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
// Grab the current texture identifier used by the font atlas.
ImTextureRef my_tex_id = io.Fonts->TexRef;
ImFontAtlas* atlas = io.Fonts;
ImTextureRef my_tex_id = atlas->TexRef;
float my_tex_w = (float)atlas->TexData->Width; // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
float my_tex_h = (float)atlas->TexData->Height;
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
// Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
float my_tex_w = (float)io.Fonts->TexData->Width;
float my_tex_h = (float)io.Fonts->TexData->Height;
// Basic drawing
ImGui::SeparatorText("Image()/ImageWithBg() function");
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::PopStyleVar();
{
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
ImVec2 pos = ImGui::GetCursorScreenPos();
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
if (ImGui::BeginItemTooltip())
{
float region_sz = 32.0f;
float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
float zoom = 4.0f;
if (region_x < 0.0f) { region_x = 0.0f; }
else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; }
if (region_y < 0.0f) { region_y = 0.0f; }
else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; }
ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
ImGui::ImageWithBg(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
ImGui::EndTooltip();
}
ImGui::PopStyleVar();
}
// Fancy widget
ImGui::SeparatorText("Interactive Image Viewer");
static ExampleImageViewerData image_viewer;
ImVec2 canvas_size(ImGui::GetContentRegionAvail().x, my_tex_h * 2.0f);
ExampleImageViewer_DrawOptions(&image_viewer);
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, my_tex_id, (int)my_tex_w, (int)my_tex_h);
IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons");
ImGui::SeparatorText("Textured Buttons");
ImGui::TextWrapped("And now some textured buttons..");
static int pressed_count = 0;
for (int i = 0; i < 8; i++)
@@ -4131,7 +4207,7 @@ static void DemoWindowWidgetsTooltips()
ImGui::BeginDisabled();
ImGui::Button("Disabled item", sz);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_ForTooltip))
ImGui::SetTooltip("I am a a tooltip for a disabled item.");
ImGui::SetTooltip("I am a tooltip for a disabled item.");
ImGui::EndDisabled();
ImGui::TreePop();
@@ -4148,9 +4224,9 @@ static void DemoWindowWidgetsTreeNodes()
{
IMGUI_DEMO_MARKER("Widgets/Tree Nodes");
// See see "Examples -> Property Editor" (ShowExampleAppPropertyEditor() function) for a fancier, data-driven tree.
if (ImGui::TreeNode("Basic trees"))
if (ImGui::TreeNode("Basic Trees"))
{
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees");
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic Trees");
for (int i = 0; i < 5; i++)
{
// Use SetNextItemOpen() so set the default state of a node to be open. We could
@@ -4174,9 +4250,9 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::TreePop();
}
if (ImGui::TreeNode("Hierarchy lines"))
if (ImGui::TreeNode("Hierarchy Lines"))
{
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines");
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy Lines");
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DefaultOpen;
HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone);
@@ -4213,15 +4289,57 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::TreePop();
}
if (ImGui::TreeNode("Advanced, with Selectable nodes"))
if (ImGui::TreeNode("Selectable Nodes"))
{
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes");
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Selectable Nodes");
HelpMarker(
"This is a more typical looking tree with selectable nodes.\n"
"Click to select, Ctrl+Click to toggle, click on arrows or double-click to open.");
"Manually implemented selectable nodes.\n"
"Click to select, Ctrl+Click to toggle, click on arrows or double-click to open.\n\n"
"You may also use the multi-select API (see 'Demo->Widgets->Selection State & Multi-Select') for more advanced multi-selection features.");
// Hold in 'selection_mask' a simple representation of what may be user-side selection state.
// - You may retain selection state inside or outside your objects in whatever format you see fit.
// You may use ImGuiSelectionBasicStorage which is conceptually close to a set<> of identifiers.
// - We record which node was clicked and then apply selection at the end of the loop.
// - This is a manual and simplified reimplementation of multi-selection, which the full
// BeginMultiSelect() API implements better, but which is not trivial to wire for trees.
static int selection_mask = 0x00;
int node_clicked_idx = -1;
for (int node_n = 0; node_n < 6; node_n++)
{
// Disable the default "open on single-click behavior" + set Selected flag according to our selection.
// To alter selection we use if 'IsItemClicked() && !IsItemToggledOpen()', so clicking on an arrow doesn't alter selection.
// In a BeginMultiSelect()/EndMultiSelect() we could use IsItemToggledSelection() but here we reimplement and use our own logic.
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
if (selection_mask & (1 << node_n))
flags |= ImGuiTreeNodeFlags_Selected;
bool is_open = ImGui::TreeNodeEx((void*)(intptr_t)node_n, flags, "Selectable Node %d", node_n);
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
node_clicked_idx = node_n;
if (is_open)
{
ImGui::BulletText("<Node contents here>");
ImGui::TreePop();
}
}
if (node_clicked_idx != -1)
{
// Update selection state (process outside of tree loop to avoid visual inconsistencies during the clicking frame)
if (ImGui::GetIO().KeyCtrl)
selection_mask ^= (1 << node_clicked_idx); // Ctrl+Click to toggle
else //if (!(selection_mask & (1 << node_clicked_idx))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection
selection_mask = (1 << node_clicked_idx); // Click to single-select
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Advanced"))
{
IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced");
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
static bool align_label_with_current_x_position = false;
static bool test_drag_and_drop = false;
static bool use_drag_and_drop = false;
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
@@ -4239,44 +4357,30 @@ static void DemoWindowWidgetsTreeNodes()
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesToNodes", &base_flags, ImGuiTreeNodeFlags_DrawLinesToNodes);
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
ImGui::Text("Hello!");
ImGui::Checkbox("Make Tree Nodes as drag & drop sources", &use_drag_and_drop);
if (align_label_with_current_x_position)
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
// 'selection_mask' is dumb representation of what may be user-side selection state.
// You may retain selection state inside or outside your objects in whatever format you see fit.
// 'node_clicked' is temporary storage of what node we have clicked to process selection at the end
/// of the loop. May be a pointer to your own node type, etc.
static int selection_mask = (1 << 2);
int node_clicked = -1;
for (int i = 0; i < 6; i++)
for (int node_n = 0; node_n < 6; node_n++)
{
// Disable the default "open on single-click behavior" + set Selected flag according to our selection.
// To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection.
ImGuiTreeNodeFlags node_flags = base_flags;
const bool is_selected = (selection_mask & (1 << i)) != 0;
if (is_selected)
node_flags |= ImGuiTreeNodeFlags_Selected;
if (i < 3)
if (node_n < 3)
{
// Items 0..2 are Tree Node
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
node_clicked = i;
if (test_drag_and_drop && ImGui::BeginDragDropSource())
bool is_open = ImGui::TreeNodeEx((void*)(intptr_t)node_n, node_flags, "Selectable Node %d", node_n);
if (use_drag_and_drop && ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
ImGui::SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", NULL, 0);
ImGui::Text("This is a drag and drop source");
ImGui::EndDragDropSource();
}
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
if (node_n == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
{
// Item 2 has an additional inline button to help demonstrate SpanLabelWidth.
ImGui::SameLine();
if (ImGui::SmallButton("button")) {}
}
if (node_open)
if (is_open)
{
ImGui::BulletText("Blah blah\nBlah Blah");
ImGui::SameLine();
@@ -4290,26 +4394,15 @@ static void DemoWindowWidgetsTreeNodes()
// The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can
// use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text().
node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet
ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
node_clicked = i;
if (test_drag_and_drop && ImGui::BeginDragDropSource())
ImGui::TreeNodeEx((void*)(intptr_t)node_n, node_flags, "Selectable Leaf %d", node_n);
if (use_drag_and_drop && ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
ImGui::SetDragDropPayload("MY_TREENODE_PAYLOAD_TYPE", NULL, 0);
ImGui::Text("This is a drag and drop source");
ImGui::EndDragDropSource();
}
}
}
if (node_clicked != -1)
{
// Update selection state
// (process outside of tree loop to avoid visual inconsistencies during the clicking frame)
if (ImGui::GetIO().KeyCtrl)
selection_mask ^= (1 << node_clicked); // Ctrl+Click to toggle
else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection
selection_mask = (1 << node_clicked); // Click to single-select
}
if (align_label_with_current_x_position)
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::TreePop();
@@ -8941,7 +9034,7 @@ static void ShowExampleMenuFile()
IMGUI_DEMO_MARKER("Examples/Menu/Options");
static bool enabled = true;
ImGui::MenuItem("Enabled", "", &enabled);
ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders);
ImGui::BeginChild("child", ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 5.0f), ImGuiChildFlags_Borders);
for (int i = 0; i < 10; i++)
ImGui::Text("Scrolling Text %d", i);
ImGui::EndChild();
@@ -9353,6 +9446,28 @@ static void ShowExampleAppConsole(bool* p_open)
console.Draw("Example: Console", p_open);
}
//-----------------------------------------------------------------------------
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
//-----------------------------------------------------------------------------
static void ShowExampleAppImageViewer(bool* p_open)
{
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
ImTextureRef tex_ref = atlas->TexRef; // We don't have access to other textures in this demo!
int tex_w = atlas->TexData->Width;
int tex_h = atlas->TexData->Height;
if (ImGui::Begin("Example: Image Viewer", p_open))
{
static ExampleImageViewerData image_viewer;
ExampleImageViewer_DrawOptions(&image_viewer);
ImVec2 canvas_size = ImGui::GetContentRegionAvail();
ImVec2 canvas_min_size = ImGui::IsWindowAppearing() ? ImVec2(3.0f * tex_w, 4.0f * tex_h) : ImVec2(1.0f, 1.0f);
canvas_size = ImVec2(IM_MAX(canvas_size.x, canvas_min_size.x), IM_MAX(canvas_size.y, canvas_min_size.y));
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, tex_ref, tex_w, tex_h);
}
ImGui::End();
}
//-----------------------------------------------------------------------------
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
//-----------------------------------------------------------------------------
@@ -10248,20 +10363,20 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, th); x += sz + spacing; // Square
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, th, ImDrawFlags_Closed); x += sz + spacing; // Concave Shape
//draw_list->AddPolyline(concave_shape, IM_COUNTOF(concave_shape), col, ImDrawFlags_Closed, th);
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
draw_list->AddLineH(x, x + sz, y, col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
draw_list->AddLineV(x, y, y + sz, col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
// Path
draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
draw_list->PathStroke(col, ImDrawFlags_None, th);
draw_list->PathStroke(col, th);
x += sz + spacing;
// Quadratic Bezier Curve (3 control points)
@@ -10395,9 +10510,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
{
const float GRID_STEP = 64.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
draw_list->AddLineV(canvas_p0.x + x, canvas_p0.y, canvas_p1.y, IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
draw_list->AddLineH(canvas_p0.x, canvas_p1.x, canvas_p0.y + y, IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < points.Size; n += 2)
draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
@@ -11067,10 +11182,11 @@ struct ExampleAssetsBrowser
bool AllowBoxSelect = true; // Will set ImGuiMultiSelectFlags_BoxSelect2d
bool AllowBoxSelectInsideSelection = false; // Will set ImGuiMultiSelectFlags_SelectOnClickAlways
bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
float IconSize = 32.0f;
float IconSize = 0;
int IconSpacing = 10;
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
bool StretchSpacing = true;
bool UseScrollX = false; // Debug: submit twice the number of items per line (overflow horizontally to exercise ScrollX + box-select)
// State
ImVector<ExampleAsset> Items; // Our items
@@ -11121,12 +11237,15 @@ struct ExampleAssetsBrowser
// Layout: calculate number of icon per line and number of lines
LayoutItemSize = ImVec2(floorf(IconSize), floorf(IconSize));
LayoutColumnCount = IM_MAX((int)(avail_width / (LayoutItemSize.x + LayoutItemSpacing)), 1);
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
// Layout: when stretching: allocate remaining space to more spacing. Round before division, so item_spacing may be non-integer.
if (StretchSpacing && LayoutColumnCount > 1)
LayoutItemSpacing = floorf(avail_width - LayoutItemSize.x * LayoutColumnCount) / LayoutColumnCount;
if (UseScrollX)
LayoutColumnCount *= 2;
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
LayoutItemStep = ImVec2(LayoutItemSize.x + LayoutItemSpacing, LayoutItemSize.y + LayoutItemSpacing);
LayoutSelectableSpacing = IM_MAX(floorf(LayoutItemSpacing) - IconHitSpacing, 0.0f);
LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
@@ -11134,6 +11253,9 @@ struct ExampleAssetsBrowser
void Draw(const char* title, bool* p_open)
{
if (IconSize <= 0.0f)
IconSize = ImGui::CalcTextSize("99999").x;
ImGui::SetNextWindowSize(ImVec2(IconSize * 25, IconSize * 15), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title, p_open, ImGuiWindowFlags_MenuBar))
{
@@ -11183,6 +11305,7 @@ struct ExampleAssetsBrowser
ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
ImGui::Checkbox("Use ScrollX", &UseScrollX);
ImGui::PopItemWidth();
ImGui::EndMenu();
}
@@ -11212,7 +11335,7 @@ struct ExampleAssetsBrowser
ImGuiIO& io = ImGui::GetIO();
ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.y + LayoutItemSpacing)));
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_HorizontalScrollbar))
{
ImDrawList* draw_list = ImGui::GetWindowDrawList();
@@ -11356,6 +11479,8 @@ struct ExampleAssetsBrowser
}
}
clipper.End();
if (Items.Size == 0)
ImGui::Dummy(ImVec2(0, 0));
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
// Context menu