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imgui: update imgui to head of docking branch (v1.92.8) (#756)
## Tested: - [x] LDJ with sub - [x] sdvx - [x] dx11 game
This commit is contained in:
+50
-27
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.7
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// dear imgui, v1.92.9 WIP
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// (tables and columns code)
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/*
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@@ -240,6 +240,7 @@ Index of this file:
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#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
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#pragma GCC diagnostic ignored "-Wstrict-overflow"
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may change value
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#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
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#endif
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@@ -1315,14 +1316,32 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
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table_instance->LastFrozenHeight = 0.0f;
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// Initial state
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ImGuiWindow* inner_window = table->InnerWindow;
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ImGuiBoxSelectState* bs = &g.BoxSelectState;
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if (bs->Window == inner_window && bs->UnclipMode)
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TableApplyExternalUnclipRect(table, bs->UnclipRect);
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// Initial state
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if (table->Flags & ImGuiTableFlags_NoClip)
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table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
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else
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inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
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}
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// When starting a BeginMultiSelect() after table has been layout we update IsRequestOutput fields.
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void ImGui::TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect)
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{
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if (rect.IsInverted())
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return;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (!column->IsRequestOutput)
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if (rect.Overlaps(ImRect(column->MinX, table->WorkRect.Min.y, column->MaxX, FLT_MAX)))
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column->IsRequestOutput = true;
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}
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}
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// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
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// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
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void ImGui::TableUpdateBorders(ImGuiTable* table)
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@@ -1436,12 +1455,12 @@ void ImGui::EndTable()
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if (table->Flags & ImGuiTableFlags_ScrollX)
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{
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const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
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float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
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float max_pos_x = inner_window->DC.CursorMaxPos.x;
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if (table->RightMostEnabledColumn != -1)
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max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
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if (table->ResizedColumn != -1)
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max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
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table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
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inner_window->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
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}
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// Pop clipping rect
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@@ -1550,7 +1569,7 @@ void ImGui::EndTable()
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}
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else
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{
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table->InnerWindow->DC.TreeDepth--;
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inner_window->DC.TreeDepth--;
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ItemSize(table->OuterRect.GetSize());
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ItemAdd(table->OuterRect, 0);
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}
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@@ -1565,13 +1584,12 @@ void ImGui::EndTable()
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}
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else if (temp_data->UserOuterSize.x <= 0.0f)
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{
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// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
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// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
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// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
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const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
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const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
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// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block, #9352
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// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback? See broken test in 'table_reported_size_outer'
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const float outer_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth;
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const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((inner_window != outer_window) ? inner_window->ScrollbarSizes.x : 0.0f);
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, outer_content_max_x + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, outer_content_max_x + decoration_size));
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}
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else
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{
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@@ -1579,9 +1597,12 @@ void ImGui::EndTable()
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}
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if (temp_data->UserOuterSize.y <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
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// (same comment as above)
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const float outer_content_size_y = (inner_window == outer_window) ? (inner_content_max_y - table->InnerRect.Min.y) : (inner_content_max_y - inner_window->DC.CursorStartPos.y);
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const float outer_content_max_y = table->OuterRect.Min.y + outer_content_size_y;
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const float decoration_size = (inner_window != outer_window ? inner_window->ScrollbarSizes.y : 0.0f);
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, outer_content_max_y + decoration_size - temp_data->UserOuterSize.y);
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, outer_content_max_y + decoration_size));
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}
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else
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{
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@@ -1641,7 +1662,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
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IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
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IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
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IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!"); // Table layout is locked when submitting a row or when calling BeginMultiSelect() with box-select.
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IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
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ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
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@@ -2053,11 +2074,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
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// Draw top border
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if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
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window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y1, top_border_col, border_size);
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// Draw bottom border at the row unfreezing mark (always strong)
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if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
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window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y2, table->BorderColorStrong, border_size);
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}
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// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
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@@ -2834,7 +2855,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
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draw_y2 = draw_y2_body;
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if (draw_y2 > draw_y1)
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inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
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inner_drawlist->AddLineV(column->MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table, order_n, column_n), border_size);
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}
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}
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@@ -2851,17 +2872,17 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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const ImU32 outer_col = table->BorderColorStrong;
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if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
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{
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inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
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inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, border_size);
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}
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else if (table->Flags & ImGuiTableFlags_BordersOuterV)
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{
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inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
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inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
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inner_drawlist->AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
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inner_drawlist->AddLineV(outer_border.Max.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
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}
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else if (table->Flags & ImGuiTableFlags_BordersOuterH)
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{
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inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
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inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
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inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size);
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inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y, outer_col, border_size);
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}
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}
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if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
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@@ -2869,7 +2890,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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// Draw bottom-most row border between it is above outer border.
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const float border_y = table->RowPosY2;
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if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
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inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
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inner_drawlist->AddLineH(table->BorderX1, table->BorderX2, border_y, table->BorderColorLight, border_size);
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}
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inner_drawlist->PopClipRect();
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@@ -3174,7 +3195,7 @@ void ImGui::TableHeader(const char* label)
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if (label == NULL)
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label = "";
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const char* label_end = FindRenderedTextEnd(label);
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ImVec2 label_size = CalcTextSize(label, label_end, true);
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ImVec2 label_size = CalcTextSize(label, label_end, false);
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ImVec2 label_pos = window->DC.CursorPos;
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// If we already got a row height, there's use that.
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@@ -3293,6 +3314,8 @@ void ImGui::TableHeader(const char* label)
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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if (IsPopupOpenRequestForItem(ImGuiPopupFlags_None, id))
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TableOpenContextMenu(column_n);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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}
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// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
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@@ -4595,7 +4618,7 @@ void ImGui::EndColumns()
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// Draw column
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const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
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const float xi = IM_TRUNC(x);
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window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
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window->DrawList->AddLineV(xi, y1 + 1.0f, y2, col);
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}
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// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
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