popn: rest of the new cab lights (#651)

## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Add rest of the LED strip lights.

## Testing
Tested U region.
This commit is contained in:
bicarus
2026-04-18 22:17:20 -07:00
committed by GitHub
parent 26b3b64794
commit 6838e69ebe
7 changed files with 107 additions and 10 deletions
+47 -3
View File
@@ -38,39 +38,83 @@ namespace games::popn {
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
// pin 3 = title, size 44, values 0-0xFF
// pin 4 = speaker, size 40, values 0-0xFF - U region only
// pin 4 = speaker, size 40, values 0-0x7F - U region only
// pin 5 = monitor, size 18, values 0-0x7F - U region only
// pin 6 = control panel, size 28, values 0-0x7F - U region only
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL] = {
{
0, // these are button lights and handled specially
// [0] button lights: these are button lights and handled specially
0,
0,
0,
0,
0,
"Invalid"
},
{
// [1] red pop-kun
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::RedPopKun_R,
Lights::popn_lights_t::RedPopKun_G,
Lights::popn_lights_t::RedPopKun_B,
0xFF,
"Red Pop-Kun"
},
{
// [2] blue pop-kun
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::BluePopKun_R,
Lights::popn_lights_t::BluePopKun_G,
Lights::popn_lights_t::BluePopKun_B,
0xFF,
"Blue Pop-Kun"
},
{
14, // 14*3; game reports 44 but make it 42; these are lights above the banner
// [3] top LED
14, // 14*3; game reports 44 but make it 42
Lights::popn_lights_t::TopLED_R,
Lights::popn_lights_t::TopLED_G,
Lights::popn_lights_t::TopLED_B,
0xFF,
"Top"
},
{
// [4] speakers
13, // 13*3; game reports 40 but make it 39
Lights::popn_lights_t::Speaker_G,
Lights::popn_lights_t::Speaker_R,
Lights::popn_lights_t::Speaker_B,
0x7F,
"Speakers"
},
{
// [5] monitor
6,
Lights::popn_lights_t::Monitor_G,
Lights::popn_lights_t::Monitor_R,
Lights::popn_lights_t::Monitor_B,
0x7F,
"Monitor"
},
{
// [6] control panel
9, // 9*3; game reports 28
Lights::popn_lights_t::ControlPanel_G,
Lights::popn_lights_t::ControlPanel_R,
Lights::popn_lights_t::ControlPanel_B,
0x7F,
"Control Panel"
},
{
// [7] Cabinet
7, // 7*3; game reports 22
Lights::popn_lights_t::Cabinet_G,
Lights::popn_lights_t::Cabinet_R,
Lights::popn_lights_t::Cabinet_B,
0x7F,
"Cabinet"
},
};