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ddr: add support for analog axis-only pads and handle left+right / up+down input (#659)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Some crappy DDR soft mats (either USB-based or console pads with crappy adapters that lack a dedicated "DDR pad mode") use X and Y analog axis for arrows, which means they cannot cleanly report Up+Down or Left+Right input. According to some ancient Stepmania code, a lot of these report a middle value (value between center and right, for example, for left+right). Borrow this hack from Stepmania and implement it in spice as analog input for DDR. Also, for rawinput/xinput automatic bind scenario, update the logic so that face buttons are always detected before analog axis / dpads for consistency. This would help with binding any DDR pads that simultaneously input face buttons / dpad / analog axis, so that we can prefer face buttons when detected. ## Testing I don't have any soft mats that have this, but it was tested with an xbox controller.
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@@ -33,6 +33,16 @@ namespace games::ddr {
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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P1_LEFT_RIGHT,
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P1_UP_DOWN,
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P2_LEFT_RIGHT,
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P2_UP_DOWN
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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@@ -177,5 +187,8 @@ namespace games::ddr {
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// getters
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std::vector<Button> &get_buttons();
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std::string get_buttons_help();
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std::string get_analogs_help();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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