mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
imgui: update to v1.91.4, make various fixes to overlay (#286)
## Link to GitHub Issue, if one exists
n/a
## Description of change
Update ImGui to `v1.91.4`. We can't update to `v1.91.5` or newer just
yet because impl_spice depends on the old IO model of ImGui which got
removed in `v1.91.5`.
We also can't update the DX9 renderer right now, because at some point
overlay breaks in TDJ (and only in TDJ...)
Enable the new debug logging functionality in ImGui. Add a button in
overlay to toggle debug log window.
Fix some minor bugs spotted by the new ImGui debug log: mismatched API
calls, font loading issues.
## Compiling
👍
## Testing
In progress.
This commit is contained in:
@@ -17,7 +17,9 @@
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!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
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!defined(IMGUI_USE_BGRA_PACKED_COLOR) || \
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!defined(IMGUI_HAS_VIEWPORT) || \
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!defined(IMGUI_HAS_DOCK)
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!defined(IMGUI_HAS_DOCK) || \
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!defined(IMGUI_DISABLE_DEMO_WINDOWS) || \
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defined(IMGUI_DISABLE_DEBUG_TOOLS)
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#error "fix imconfig.h after updating imgui version"
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#endif
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@@ -51,6 +53,7 @@ bool ImGui_ImplSpice_Init(HWND hWnd) {
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;
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io.BackendPlatformName = "imgui_impl_spice";
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io.ConfigErrorRecoveryEnableTooltip = true;
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// keyboard mapping
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io.KeyMap[ImGuiKey_Tab] = VK_TAB;
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@@ -68,7 +71,7 @@ bool ImGui_ImplSpice_Init(HWND hWnd) {
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io.KeyMap[ImGuiKey_Space] = VK_SPACE;
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io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
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io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
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io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN;
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io.KeyMap[ImGuiKey_KeypadEnter] = VK_RETURN;
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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@@ -678,7 +678,7 @@ void bind_imgui_painting()
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int font_width, font_height;
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io.Fonts->GetTexDataAsAlpha8(&tex_data, &font_width, &font_height);
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const auto texture = new Texture{tex_data, font_width, font_height};
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io.Fonts->TexID = texture;
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io.Fonts->TexID = reinterpret_cast<ImTextureID>(texture);
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}
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static Stats s_stats; // TODO: pass as an argument?
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@@ -7,6 +7,7 @@
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#include "hooks/graphics/graphics.h"
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#include "misc/eamuse.h"
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#include "touch/touch.h"
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#include "util/fileutils.h"
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#include "util/logging.h"
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#include "util/resutils.h"
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#include "build/resource.h"
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@@ -59,6 +60,7 @@ namespace overlay {
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std::mutex OVERLAY_MUTEX;
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std::unique_ptr<overlay::SpiceOverlay> OVERLAY = nullptr;
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ImFont* DSEG_FONT = nullptr;
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bool SHOW_DEBUG_LOG_WINDOW = false;
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}
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static void *ImGui_Alloc(size_t sz, void *user_data) {
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@@ -239,13 +241,20 @@ void overlay::SpiceOverlay::init() {
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io.UserData = this;
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io.ConfigFlags = ImGuiConfigFlags_NavEnableKeyboard
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| ImGuiConfigFlags_NavEnableGamepad
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| ImGuiConfigFlags_NavEnableSetMousePos
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| ImGuiConfigFlags_DockingEnable
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| ImGuiConfigFlags_ViewportsEnable;
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| ImGuiConfigFlags_NavEnableSetMousePos;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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}
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if (is_touch_available()) {
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io.ConfigFlags |= ImGuiConfigFlags_IsTouchScreen;
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}
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// temporarily turn this off as it can cause crashes during font load failures
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// turns back on in ImGui_ImplSpice_Init
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io.ConfigErrorRecoveryEnableTooltip = false;
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io.MouseDrawCursor = !GRAPHICS_SHOW_CURSOR;
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// disable config
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@@ -260,20 +269,14 @@ void overlay::SpiceOverlay::init() {
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// add fallback fonts for missing glyph ranges
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ImFontConfig config {};
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config.MergeMode = true;
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\simsun.ttc)",
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13.0f, &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\arial.ttf)",
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13.0f, &config, io.Fonts->GetGlyphRangesCyrillic());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\meiryu.ttc)",
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13.0f, &config, io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\meiryo.ttc)",
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13.0f, &config, io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\gulim.ttc)",
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13.0f, &config, io.Fonts->GetGlyphRangesKorean());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\cordia.ttf)",
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13.0f, &config, io.Fonts->GetGlyphRangesThai());
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io.Fonts->AddFontFromFileTTF(R"(C:\Windows\Fonts\arial.ttf)",
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13.0f, &config, io.Fonts->GetGlyphRangesVietnamese());
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add_font("simsun.ttc", &config, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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add_font("arial.ttc", &config, io.Fonts->GetGlyphRangesCyrillic());
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add_font("meiryu.ttc", &config, io.Fonts->GetGlyphRangesJapanese());
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add_font("meiryo.ttc", &config, io.Fonts->GetGlyphRangesJapanese());
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add_font("gulim.ttc", &config, io.Fonts->GetGlyphRangesKorean());
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add_font("cordia.ttc", &config, io.Fonts->GetGlyphRangesThai());
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add_font("arial.ttc", &config, io.Fonts->GetGlyphRangesVietnamese());
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// add special font
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if (avs::game::is_model("LDJ")) {
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@@ -455,6 +458,10 @@ void overlay::SpiceOverlay::new_frame() {
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window->build();
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}
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if (SHOW_DEBUG_LOG_WINDOW) {
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ImGui::ShowDebugLogWindow(&SHOW_DEBUG_LOG_WINDOW);
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}
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// end frame
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ImGui::EndFrame();
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}
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@@ -690,3 +697,21 @@ uint32_t *overlay::SpiceOverlay::sw_get_pixel_data(int *width, int *height) {
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*height = this->pixel_data_height;
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return &this->pixel_data[0];
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}
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void overlay::SpiceOverlay::add_font(const char* font, ImFontConfig* config, const ImWchar* glyphs) {
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CHAR fonts_dir[MAX_PATH];
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ExpandEnvironmentStringsA(R"(%SYSTEMROOT%\Fonts\)", fonts_dir, MAX_PATH);
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std::filesystem::path full_path = fonts_dir;
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full_path += font;
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if (fileutils::file_exists(full_path)) {
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log_misc("overlay", "loading font: {}", full_path.string());
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ImGui::GetIO().Fonts->AddFontFromFileTTF(
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full_path.string().c_str(),
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13.0f,
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config,
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glyphs);
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} else {
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log_misc("overlay", "font not found: {}", full_path.string());
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}
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}
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@@ -26,6 +26,7 @@ namespace overlay {
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extern bool AUTO_SHOW_KEYPAD_P2;
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extern bool USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT;
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extern bool FPS_SHOULD_FLIP;
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extern bool SHOW_DEBUG_LOG_WINDOW;
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class SpiceOverlay {
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public:
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@@ -128,6 +129,7 @@ namespace overlay {
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bool hotkey_toggle_last = false;
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void init();
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void add_font(const char* font, ImFontConfig* config, const ImWchar* glyphs);
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};
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// global
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@@ -99,10 +99,9 @@ void overlay::Window::build() {
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for (auto &child : this->children) {
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child->build();
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}
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// end window
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ImGui::End();
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}
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// end window
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ImGui::End();
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if (this->remove_window_padding) {
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ImGui::PopStyleVar();
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@@ -115,7 +115,6 @@ namespace overlay::windows {
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ImGui::BeginDisabled();
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ImGui::Button(" <No card> \n xxxx xxxx xxxx xxxx ");
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ImGui::EndDisabled();
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ImGui::PopStyleColor(4);
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}
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}
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@@ -3054,13 +3054,13 @@ namespace overlay::windows {
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// workaround for popups triggered by menu, see https://github.com/ocornut/imgui/issues/331
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if (about_popup) {
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ImGui::OpenPopup("About");
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ImGui::OpenPopup("About##topbarpopup");
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}
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if (licenses_popup) {
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ImGui::OpenPopup("Licenses");
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ImGui::OpenPopup("Licenses##topbarpopup");
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}
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if (shutdown_popup) {
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ImGui::OpenPopup("System");
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ImGui::OpenPopup("System##topbarpopup");
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}
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// draw popups
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@@ -3069,7 +3069,7 @@ namespace overlay::windows {
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bool unused_open = true;
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if (ImGui::BeginPopupModal(
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"System",
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"System##topbarpopup",
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&unused_open,
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) {
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@@ -3108,13 +3108,15 @@ namespace overlay::windows {
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ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
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ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
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if (ImGui::BeginPopupModal("About", &unused_open)) {
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bool unused_open2 = true;
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if (ImGui::BeginPopupModal("About##topbarpopup", &unused_open2)) {
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this->build_about();
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ImGui::EndPopup();
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}
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ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
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ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
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if (ImGui::BeginPopupModal("Licenses", &unused_open)) {
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bool unused_open3 = true;
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if (ImGui::BeginPopupModal("Licenses##topbarpopup", &unused_open3)) {
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this->build_licenses();
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ImGui::EndPopup();
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}
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@@ -178,9 +178,11 @@ namespace overlay::windows {
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static_cast<int>(ImGui::GetIO().DisplaySize.x),
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static_cast<int>(ImGui::GetIO().DisplaySize.y));
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// removed for size (along with setting IMGUI_DISABLE_DEMO_WINDOWS
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// and IMGUI_DISABLE_DEBUG_TOOLS) - saves about 300kb in each
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// binary
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if (ImGui::Button("ImGui Debug Log")) {
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overlay::SHOW_DEBUG_LOG_WINDOW = !overlay::SHOW_DEBUG_LOG_WINDOW;
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}
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// removed for size (IMGUI_DISABLE_DEMO_WINDOWS)
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// metrics button
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// this->metrics_open |= ImGui::Button("Metrics Window");
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@@ -206,7 +206,7 @@ namespace overlay::windows {
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bottom_right.x += overlay_content_top_left.x;
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bottom_right.y += overlay_content_top_left.y;
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ImGui::GetBackgroundDrawList()->AddImage(
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reinterpret_cast<void *>(this->texture),
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reinterpret_cast<ImTextureID>(this->texture),
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overlay_content_top_left,
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bottom_right);
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