mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
fix option text
This commit is contained in:
@@ -203,7 +203,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Show Cursor & Touch Emulation Enable",
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.title = "Show Cursor & Touch Emulation Enable",
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.name = "s",
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.name = "s",
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.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not use if you use a real touch screen.",
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.desc = "Shows the cursor in the game window; also turns on touch emulation. Do not enable this if you have a real touch screen.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Common",
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.category = "Common",
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},
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},
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@@ -265,7 +265,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
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.title = "Full Screen Orientation Swap (EXPERIMENTAL)",
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.name = "forceresswap",
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.name = "forceresswap",
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.desc =
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.desc =
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"Allows you to play portrait games in in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
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"Allows you to play portrait games in landscape (and vice versa) by transposing resolution and applying image scaling.\n\n"
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"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
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"Works great for some games, but can COMPLETELY BREAK other games - YMMV!\n\n"
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"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
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"Strongly consider combining this with -forceres option to render at monitor native resolution\n\n"
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"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
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"WARNING: for SDVX, this messes with camera angle for note lanes, causing it to be zoomed out, and causes performance issues "
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@@ -312,7 +312,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "sp2x-dx9on12",
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.name = "sp2x-dx9on12",
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.display_name = "dx9on12",
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.display_name = "dx9on12",
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.aliases= "dx9on12",
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.aliases= "dx9on12",
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.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect games on that don't use DX9. Can cause some games to crash.\n\n"
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.desc = "Use D3D9On12 wrapper library, requires Windows 10. Has no effect on games that don't use DX9. Can cause some games to crash.\n\n"
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"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
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"Default: auto (use DX9 for most games, but turn on 9on12 for games that require it on non-NVIDIA GPUs).",
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.type = OptionType::Enum,
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.type = OptionType::Enum,
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.category = "Graphics (Common)",
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.category = "Graphics (Common)",
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@@ -1069,8 +1069,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "gdlefty",
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.name = "gdlefty",
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.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
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.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
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"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
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"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
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"Has no effect if you are using analog bindings for X/Y axis; expectation is that your controller "
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"Has no effect if you are using analog bindings for X/Y axis; most controllers do not handle this correctly.\n\n"
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"handles this correctly (most do not, however).\n\n"
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"As always, remember to restart the game after changing options. If you need to change in the game, "
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"As always, remember to restart the game after changing options. If you need to change in the game, "
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"use the I/O panel overlay window.",
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"use the I/O panel overlay window.",
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.type = OptionType::Enum,
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.type = OptionType::Enum,
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@@ -1268,7 +1267,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Force Load LovePlus Module",
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.title = "Force Load LovePlus Module",
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.name = "loveplus",
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.name = "loveplus",
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.desc = "manually enable LovePlus module.",
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.desc = "Manually enable LovePlus module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "LovePlus",
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.game_name = "LovePlus",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1276,7 +1275,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Force Load Charge Machine Module",
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.title = "Force Load Charge Machine Module",
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.name = "pcm",
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.name = "pcm",
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.desc = "manually enable Charge Machine module.",
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.desc = "Manually enable Charge Machine module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Charge Machine",
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.game_name = "Charge Machine",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1284,7 +1283,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Force Load Ongaku Paradise Module",
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.title = "Force Load Ongaku Paradise Module",
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.name = "onpara",
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.name = "onpara",
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.desc = "manually enable Ongaku Paradise module.",
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.desc = "Manually enable Ongaku Paradise module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Ongaku Paradise",
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.game_name = "Ongaku Paradise",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1292,7 +1291,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Force Load Busou Shinki Module",
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.title = "Force Load Busou Shinki Module",
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.name = "busou",
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.name = "busou",
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.desc = "manually enable Busou Shinki module.",
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.desc = "Manually enable Busou Shinki module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Busou Shinki: Armored Princess Battle Conductor",
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.game_name = "Busou Shinki: Armored Princess Battle Conductor",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1301,7 +1300,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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// LoadCCJModule
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// LoadCCJModule
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.title = "Force Load Chase Chase Jokers Module",
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.title = "Force Load Chase Chase Jokers Module",
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.name = "ccj",
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.name = "ccj",
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.desc = "manually enable Chase Chase Jokers module.",
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.desc = "Manually enable Chase Chase Jokers module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Chase Chase Jokers",
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.game_name = "Chase Chase Jokers",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1310,7 +1309,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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// LoadQKSModule
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// LoadQKSModule
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.title = "Force Load QuizKnock STADIUM Module",
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.title = "Force Load QuizKnock STADIUM Module",
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.name = "qks",
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.name = "qks",
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.desc = "manually enable QuizKnock STADIUM module",
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.desc = "Manually enable QuizKnock STADIUM module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "QuizKnock STADIUM",
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.game_name = "QuizKnock STADIUM",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1319,7 +1318,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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// LoadMFGModule
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// LoadMFGModule
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.title = "Force Load Mahjong Fight Girl Module",
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.title = "Force Load Mahjong Fight Girl Module",
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.name = "mfg",
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.name = "mfg",
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.desc = "manually enable Mahjong Fight Girl module.",
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.desc = "Manually enable Mahjong Fight Girl module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Mahjong Fight Girl",
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.game_name = "Mahjong Fight Girl",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1328,7 +1327,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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// LoadPCModule
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// LoadPCModule
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.title = "Force Load Polaris Chord Module",
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.title = "Force Load Polaris Chord Module",
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.name = "pc",
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.name = "pc",
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.desc = "manually enable Polaris Chord module.",
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.desc = "Manually enable Polaris Chord module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Polaris Chord",
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.game_name = "Polaris Chord",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1337,7 +1336,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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// LoadMusecaModule
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// LoadMusecaModule
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.title = "Force Load Museca Module",
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.title = "Force Load Museca Module",
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.name = "museca",
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.name = "museca",
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.desc = "manually enable Museca module.",
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.desc = "Manually enable Museca module.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Museca",
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.game_name = "Museca",
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.category = "Game Options (Advanced)",
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.category = "Game Options (Advanced)",
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@@ -1461,7 +1460,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "API Verbose Logging",
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.title = "API Verbose Logging",
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.name = "apilogging",
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.name = "apilogging",
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.desc = "verbose logging of API activity.",
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.desc = "Verbose logging of API activity.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "API (Dev)",
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.category = "API (Dev)",
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},
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},
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@@ -1584,8 +1583,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.title = "Force Touch Emulation",
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.title = "Force Touch Emulation",
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.name = "touchemuforce",
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.name = "touchemuforce",
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.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
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.desc = "Force enable hook for GetTouchInputInfo API and inject WM_TOUCH events. "
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"This is automatically turned on when needed, so it is not typically required to "
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"This is automatically enabled when needed and is typically not required. Do not enable this unless you have trouble.",
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"turn it on manually. Do not enable this unless you have trouble.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Touch Parameters",
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.category = "Touch Parameters",
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},
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},
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@@ -1688,7 +1686,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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"legacy: Preserve buggy old behavior (Default)\n\n"
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"legacy: Preserve buggy old behavior (Default)\n\n"
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"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
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"fix: Add E00401 to non-FeliCa cards, scan FeliCa cards as-is (Recommended for most users)\n\n"
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"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
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"all: Add E00401 to all cards, including FeliCa cards (For really old games only)\n\n"
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"The algorithm is simple; the prefix is applied, the scanned card number is appended upto 8 bytes, and remaining digits are discarded. "
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"The algorithm is simple; the prefix is applied, the scanned card number is appended up to 8 bytes, and remaining digits are discarded. "
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"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
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"For example, abcd56780123 is converted to e00401abcd567801 on card in. This results in different card numbers so "
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"be careful when connecting to servers!",
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"be careful when connecting to servers!",
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.type = OptionType::Enum,
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.type = OptionType::Enum,
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@@ -1719,7 +1717,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
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.title = "Realtime Process Priority (DEPRECATED - use -processpriority instead)",
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.name = "realtime",
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.name = "realtime",
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.desc = "Sets the process priority to realtime, can help with odd lag spikes.",
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.desc = "Sets the process priority to realtime; can help with odd lag spikes.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.hidden = true,
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.hidden = true,
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.category = "Performance",
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.category = "Performance",
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@@ -1730,7 +1728,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "sp2x-processpriority",
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.name = "sp2x-processpriority",
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.display_name = "processpriority",
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.display_name = "processpriority",
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.aliases= "processpriority",
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.aliases= "processpriority",
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.desc = "Sets the process priority, can help with odd lag spikes. Default: high.",
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.desc = "Sets the process priority, which can help with odd lag spikes. Default: high.",
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.type = OptionType::Enum,
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.type = OptionType::Enum,
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.category = "Performance",
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.category = "Performance",
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.elements = {
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.elements = {
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@@ -1807,7 +1805,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
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.desc = "Disables all audio hooks, including device initialization and volume hooks.\n\n"
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"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
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"Default: off (allow Spice to hook IMMDeviceEnumerator for and optionally let "
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"you use a different backend instead of exclusive WASAPI).\n\n"
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"you use a different backend instead of exclusive WASAPI).\n\n"
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"Check this if you want games to natively access your audio device.",
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"Check this to allow games to natively access your audio device.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Audio (Hacks)",
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.category = "Audio (Hacks)",
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},
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},
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@@ -1819,7 +1817,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.aliases= "volumehookdisable",
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.aliases= "volumehookdisable",
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.desc = "Disables audio volume hook.\n\n"
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.desc = "Disables audio volume hook.\n\n"
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"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
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"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
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"Check this if you want games to freely change your volume.",
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"Check this to allow games to freely change your volume.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Audio (Hacks)",
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.category = "Audio (Hacks)",
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},
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},
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@@ -1961,7 +1959,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "Blocking Logger",
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.title = "Blocking Logger",
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.name = "logblock",
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.name = "logblock",
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.desc = "Slower but safer logging used for debugging.",
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.desc = "Slower but safer logging for debugging.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Debug Log",
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.category = "Debug Log",
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},
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},
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@@ -2301,7 +2299,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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{
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.title = "JB Touch Algorithm",
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.title = "JB Touch Algorithm",
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.name = "jubeattouchalgo",
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.name = "jubeattouchalgo",
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.desc = "For touch screen players - choose the touch algorithm to use.\n\n"
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.desc = "For touch screen players: choose the touch algorithm to use.\n\n"
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"legacy - evenly divide the grid into 16 squares; old spicetools behavior, slightly inaccurate in gaps\n\n"
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"legacy - evenly divide the grid into 16 squares; old spicetools behavior, slightly inaccurate in gaps\n\n"
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"improved (default) - squares register as-is, gaps will trigger the closest square\n\n"
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"improved (default) - squares register as-is, gaps will trigger the closest square\n\n"
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"accurate - only touches within squares will trigger; gaps do nothing (for AC size touch screens)",
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"accurate - only touches within squares will trigger; gaps do nothing (for AC size touch screens)",
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@@ -2502,7 +2500,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.aliases= "nonvapi",
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.aliases= "nonvapi",
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.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
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.desc = "Completely block the game from accessing NVAPI. Can be used if NVAPI is returning undesirable "
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"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
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"results to the game (e.g., wrong values from NvDisplayConfig for SDVX). You may need to apply additional "
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"hex edits in order to boot the game correctly.",
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"hex edits to boot the game correctly.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "Graphics (Common)",
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.category = "Graphics (Common)",
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},
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},
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@@ -2550,7 +2548,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "sp2x-smx-stage",
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.name = "sp2x-smx-stage",
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.display_name = "smxstage",
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.display_name = "smxstage",
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.aliases= "smxstage",
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.aliases= "smxstage",
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.desc = "StepmaniaX stage will show up as a device that can recieve lighting output. "
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.desc = "StepmaniaX stage will show up as a device that can receive lighting output. "
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"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
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"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "I/O Options",
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.category = "I/O Options",
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@@ -2561,7 +2559,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.name = "sp2x-smx-dedicab",
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.name = "sp2x-smx-dedicab",
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.display_name = "smxdedicab",
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.display_name = "smxdedicab",
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.aliases = "smxdedicab",
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.aliases = "smxdedicab",
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.desc = "StepManiaX Dedicated Cabinet will show up as a device that can recieve lighting output. "
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.desc = "StepManiaX Dedicated Cabinet will show up as a device that can receive lighting output. "
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"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
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"For configurator, restart spicecfg.exe after enabling this to have the device show up for binding.",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.category = "I/O Options"
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.category = "I/O Options"
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@@ -2665,7 +2663,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
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"Enables emulation of touch gestures to make it easier to navigate the game without a touchscreen.\n\n"
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"This enables two things:\n"
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"This enables two things:\n"
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" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
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" 1. Swipe/Touch bindings in Buttons tab (Swipe Next Page, etc)\n"
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" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied)).",
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" 2. PIN pad bindings (make sure Unscramble Keypad patch is applied).",
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.type = OptionType::Bool,
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.type = OptionType::Bool,
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.game_name = "Nostalgia",
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.game_name = "Nostalgia",
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.category = "Game Options",
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.category = "Game Options",
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Reference in New Issue
Block a user