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pc: add option to translate absolute analog values to fader input (#375)
## Link to GitHub Issue, if one exists n/a ## Description of change Add a new option that allows absolute position analog input, such as SDVX controller knobs and IIDX turntables, to be bound as input for Polaris Chord faders. In practice this means turning a knob counter-clockwise results in fader being held left (relative to velocity), and vice versa. ## Testing Tested using FauceTwo and a mouse.
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@@ -1806,6 +1806,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options (Advanced)"
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},
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{
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// PCArgs
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.title = "PC Arguments Override",
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.name = "pcargs",
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.desc = "Command line arguments passed to the game.",
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@@ -1815,6 +1816,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options (Advanced)",
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},
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{
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// PCNoIO
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.title = "PC Disable IO Emulation",
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.name = "pcnoio",
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.desc = "Disables BI2X hooks for PC",
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@@ -1823,6 +1825,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Polaris Chord",
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.category = "Game Options (Advanced)"
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},
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{
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// PCKnobMode
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.title = "PC Fader Knobs Mode",
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.name = "pcknobs",
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.desc = "Allows SDVX knobs and IIDX turntables to be bound as Polaris Chord faders",
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.type = OptionType::Bool,
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.game_name = "Polaris Chord",
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.category = "Game Options",
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},
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{
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// spice2x_LightsOverallBrightness
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.title = "Lights Brightness Adjustment",
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