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io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists similar issue as #499 ## Description of change Fix broken bi2x_hook implementations that did not properly allocate I/O buffers with correct sizes. People keep copy-pasting other implementation that allocate 0 bytes of memory, but we run the risk of memory corruption or/or game crashes if we keep doing this. We've seen some mystery crashes with CCJ for example, maybe this will fix that. While I'm here, implement SOCD cleaner for Polaris Chord. ## Testing Tested I/O menu with CCJ, play through tutorial (didn't test matches) Tested GWDelta (test menu and a few songs in guitar) Tested PC (played a credit) Tested QKS (still can't get past the title screen)
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@@ -68,9 +68,13 @@ namespace games::ccj {
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detour::trampoline_try("execexe.dll", MAKEINTRESOURCE(11),
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(void*)execexe_CreateFileW_hook,(void**)&execexe_CreateFileW_orig);
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#if SPICE64
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// insert BI2X hooks
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bi2x_hook_init();
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#endif
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// insert trackball hooks
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trackball_hook_init();
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