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io: fix bi2x_hook implementation in various games (#522)
## Link to GitHub Issue, if one exists similar issue as #499 ## Description of change Fix broken bi2x_hook implementations that did not properly allocate I/O buffers with correct sizes. People keep copy-pasting other implementation that allocate 0 bytes of memory, but we run the risk of memory corruption or/or game crashes if we keep doing this. We've seen some mystery crashes with CCJ for example, maybe this will fix that. While I'm here, implement SOCD cleaner for Polaris Chord. ## Testing Tested I/O menu with CCJ, play through tutorial (didn't test matches) Tested GWDelta (test menu and a few songs in guitar) Tested PC (played a credit) Tested QKS (still can't get past the title screen)
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@@ -1,5 +1,7 @@
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#include "bi2x_hook.h"
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#if SPICE64
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#include <optional>
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#include <cstdint>
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#include "util/detour.h"
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@@ -18,24 +20,29 @@ namespace games::gitadora {
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// */
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struct AIO_NMGR_IOB2 {
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uint8_t data[0xe18];
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};
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struct AIO_IOB2_BI2X_AC1__SETTING {
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};
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struct AIO_NMGR_IOB5 {
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uint8_t data[0xb10];
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};
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struct AIO_SCI_COMM {
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uint8_t data[0x100];
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};
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struct AIO_IOB5_Y32D {
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uint8_t data[0x2e8];
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};
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// struct AIO_IOB5_Y33I {
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// };
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struct AIO_IOB2_BI2X_AC1 {
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uint8_t data[0x4570];
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};
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struct AIO_NMGR_IOB__NODEINFO {
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@@ -43,6 +50,7 @@ namespace games::gitadora {
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};
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struct AIO_IOB2_BI2X_WRFIRM {
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uint8_t data[0x20f48];
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};
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struct AIO_SCI_COMM_T {
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@@ -159,6 +167,14 @@ namespace games::gitadora {
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uint8_t unk[0xB1];
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};
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// verified with M32-007-2025092400
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static_assert(sizeof(AIO_NMGR_IOB2) == 0xe18);
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static_assert(sizeof(AIO_NMGR_IOB5) == 0xb10);
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static_assert(sizeof(AIO_SCI_COMM) == 0x100);
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static_assert(sizeof(AIO_IOB5_Y32D) == 0x2e8);
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static_assert(sizeof(AIO_IOB2_BI2X_AC1) == 0x4570);
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static_assert(sizeof(AIO_IOB2_BI2X_WRFIRM) == 0x20f48);
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/*
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* typedefs
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*/
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@@ -701,4 +717,6 @@ namespace games::gitadora {
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detour::trampoline_try(libaioDll, "aioNodeCtl_UpdateDevicesStatus",
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aioNodeCtl_UpdateDevicesStatus, &aioNodeCtl_UpdateDevicesStatus_orig);
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}
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}
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}
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#endif
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@@ -1,5 +1,9 @@
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#pragma once
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#if SPICE64
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namespace games::gitadora {
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void bi2x_hook_init();
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}
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}
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#endif
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