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rawinput: add basic support for xinput (#617)
## Link to GitHub Issue or related Pull Request, if one exists #616 ## Description of change Adds preliminary support for XInput controllers. Enough to manually bind buttons and map analogs.
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@@ -103,7 +103,7 @@ namespace GameAPI {
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}
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}
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float getState(rawinput::Device *device, Analog &analog);
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float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
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float getState(rawinput::RawInputManager *manager, Analog &analog);
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float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
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}
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