rawinput: add basic support for xinput (#617)

## Link to GitHub Issue or related Pull Request, if one exists
#616 

## Description of change
Adds preliminary support for XInput controllers. Enough to manually bind
buttons and map analogs.
This commit is contained in:
bicarus
2026-04-09 02:49:20 -07:00
committed by GitHub
parent f89efa2558
commit 7b4227d2a9
13 changed files with 511 additions and 6 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ namespace GameAPI {
}
}
float getState(rawinput::Device *device, Analog &analog);
float getState(rawinput::RawInputManager *manager, rawinput::Device *device, Analog &analog);
float getState(rawinput::RawInputManager *manager, Analog &analog);
float getState(std::unique_ptr<rawinput::RawInputManager> &manager, Analog &analog);
}