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sdvx: clean up valk cab check (#498)
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@@ -4,6 +4,7 @@
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#include <optional>
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#include <cstdint>
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#include "avs/game.h"
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#include "games/game.h"
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namespace games::sdvx {
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@@ -25,6 +26,13 @@ namespace games::sdvx {
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// states
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extern bool SHOW_VM_MONITOR_WARNING;
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static inline bool is_valkyrie_model() {
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return (
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avs::game::is_model("KFC") &&
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(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H')
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);
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}
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class SDVXGame : public games::Game {
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public:
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SDVXGame();
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@@ -33,11 +41,6 @@ namespace games::sdvx {
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virtual void post_attach() override;
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virtual void detach() override;
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private:
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// don't be tempted to make this into a public or a global variable
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// various modules need to check if VM mode is active and they should
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// not depend on the fact that SDVX module is active (since it can be
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// inactive on cabs or partial I/O setup)
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bool VALKYRIE_MODEL = false;
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void detect_sound_output_device();
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};
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}
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