sdvx: clean up valk cab check (#498)

This commit is contained in:
bicarus
2026-01-04 19:49:55 -08:00
committed by GitHub
parent 1354d63b85
commit 7f281a50c5
6 changed files with 20 additions and 28 deletions
+5 -11
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@@ -2,6 +2,7 @@
#include "acio/icca/icca.h" #include "acio/icca/icca.h"
#include "avs/game.h" #include "avs/game.h"
#include "games/sdvx/sdvx.h"
#include "misc/eamuse.h" #include "misc/eamuse.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/utils.h" #include "util/utils.h"
@@ -101,13 +102,10 @@ bool ICCADevice::parse_msg(MessageData *msg_in,
// send version data // send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE); auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
if ( if (avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) ||
avs::game::is_model({"LDJ", "TBS", "UJK", "XIF"}) || games::sdvx::is_valkyrie_model()) {
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))
) {
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCA"); this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCA");
} else if (avs::game::is_model({"VFG"})) { } else if (avs::game::is_model("VFG")) {
this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCB"); this->set_version(msg, 0x3, 0, 1, 7, 0, "ICCB");
} else { } else {
this->set_version(msg, 0x3, 0, 1, 6, 0, "ICCA"); this->set_version(msg, 0x3, 0, 1, 6, 0, "ICCA");
@@ -520,11 +518,7 @@ void ICCADevice::update_status(int unit) {
buffer[1] = felica ? 0x01 : 0x00; buffer[1] = felica ? 0x01 : 0x00;
buffer[10] = felica ? 0x01 : 0x00; buffer[10] = felica ? 0x01 : 0x00;
} else if ( } else if (avs::game::is_model({"LDJ", "TBS", "XIF"}) || games::sdvx::is_valkyrie_model()) {
avs::game::is_model({"LDJ", "TBS", "XIF"}) ||
// SDVX Valkyrie cabinet mode
(avs::game::is_model("KFC") && (avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'))) {
// set status to 0 otherwise reader power on fails // set status to 0 otherwise reader power on fails
buffer[0] = 0x00; buffer[0] = 0x00;
} else { } else {
+3 -5
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@@ -2,7 +2,6 @@
#include <external/robin_hood.h> #include <external/robin_hood.h>
#include "avs/game.h"
#include "games/shared/lcdhandle.h" #include "games/shared/lcdhandle.h"
#include "games/io.h" #include "games/io.h"
#include "hooks/audio/audio.h" #include "hooks/audio/audio.h"
@@ -331,9 +330,8 @@ namespace games::sdvx {
} }
#ifdef SPICE64 // SDVX5+ specific code #ifdef SPICE64 // SDVX5+ specific code
this->VALKYRIE_MODEL = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H';
// check -monitor + UFC mode // check -monitor + UFC mode
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && this->VALKYRIE_MODEL) { if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
SHOW_VM_MONITOR_WARNING = true; SHOW_VM_MONITOR_WARNING = true;
log_warning( log_warning(
"sdvx", "sdvx",
@@ -370,7 +368,7 @@ namespace games::sdvx {
#ifdef SPICE64 // SDVX5+ specific code #ifdef SPICE64 // SDVX5+ specific code
// LCD handle // LCD handle
if (!this->VALKYRIE_MODEL) { if (!is_valkyrie_model()) {
devicehook_init(); devicehook_init();
devicehook_add(new games::shared::LCDHandle()); devicehook_add(new games::shared::LCDHandle());
} }
@@ -409,7 +407,7 @@ namespace games::sdvx {
nvapi_hook::initialize(avs::game::DLL_INSTANCE); nvapi_hook::initialize(avs::game::DLL_INSTANCE);
} }
if (this->VALKYRIE_MODEL) { if (is_valkyrie_model()) {
// hook touch window // hook touch window
// in windowed mode, game can accept mouse input on the second screen // in windowed mode, game can accept mouse input on the second screen
if (!NATIVETOUCH && !GRAPHICS_WINDOWED) { if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
+8 -5
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@@ -4,6 +4,7 @@
#include <optional> #include <optional>
#include <cstdint> #include <cstdint>
#include "avs/game.h"
#include "games/game.h" #include "games/game.h"
namespace games::sdvx { namespace games::sdvx {
@@ -25,6 +26,13 @@ namespace games::sdvx {
// states // states
extern bool SHOW_VM_MONITOR_WARNING; extern bool SHOW_VM_MONITOR_WARNING;
static inline bool is_valkyrie_model() {
return (
avs::game::is_model("KFC") &&
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H')
);
}
class SDVXGame : public games::Game { class SDVXGame : public games::Game {
public: public:
SDVXGame(); SDVXGame();
@@ -33,11 +41,6 @@ namespace games::sdvx {
virtual void post_attach() override; virtual void post_attach() override;
virtual void detach() override; virtual void detach() override;
private: private:
// don't be tempted to make this into a public or a global variable
// various modules need to check if VM mode is active and they should
// not depend on the fact that SDVX module is active (since it can be
// inactive on cabs or partial I/O setup)
bool VALKYRIE_MODEL = false;
void detect_sound_output_device(); void detect_sound_output_device();
}; };
} }
@@ -1362,9 +1362,7 @@ void graphics_d3d9_on_present(
} }
// for IIDX TDJ / SDVX UFC, handle subscreen // for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = const bool is_vm = games::sdvx::is_valkyrie_model();
avs::game::is_model("KFC") &&
(avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H');
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE; const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
if (is_vm || is_tdj) { if (is_vm || is_tdj) {
graphics_d3d9_ldj_on_present(wrapped_device); graphics_d3d9_ldj_on_present(wrapped_device);
+2 -2
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@@ -10,6 +10,7 @@
#include "avs/game.h" #include "avs/game.h"
#include "games/iidx/iidx.h" #include "games/iidx/iidx.h"
#include "games/gitadora/gitadora.h" #include "games/gitadora/gitadora.h"
#include "games/sdvx/sdvx.h"
#include "util/detour.h" #include "util/detour.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/utils.h" #include "util/utils.h"
@@ -220,8 +221,7 @@ void hooks::lang::early_init() {
detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig); detour::trampoline_try("kernel32.dll", "GetOEMCP", GetOEMCP_hook, &GetOEMCP_orig);
#ifdef SPICE64 // SDVX5+ specific code #ifdef SPICE64 // SDVX5+ specific code
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'; if (games::sdvx::is_valkyrie_model()) {
if (avs::game::is_model("KFC") && isValkyrieCabinetMode) {
log_info("hooks::lang", "hooking GetSystemDefaultLCID"); log_info("hooks::lang", "hooking GetSystemDefaultLCID");
detour::trampoline_try( detour::trampoline_try(
"kernel32.dll", "kernel32.dll",
+1 -2
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@@ -10,8 +10,7 @@ namespace overlay::windows {
SDVXSubScreen::SDVXSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) { SDVXSubScreen::SDVXSubScreen(SpiceOverlay *overlay) : GenericSubScreen(overlay) {
this->title = "SDVX Subscreen"; this->title = "SDVX Subscreen";
bool isValkyrieCabinetMode = avs::game::SPEC[0] == 'G' || avs::game::SPEC[0] == 'H'; if (!games::sdvx::is_valkyrie_model()) {
if (!isValkyrieCabinetMode) {
this->disabled_message = "Valkyrie Model mode is not enabled!"; this->disabled_message = "Valkyrie Model mode is not enabled!";
} else if (games::sdvx::SHOW_VM_MONITOR_WARNING) { } else if (games::sdvx::SHOW_VM_MONITOR_WARNING) {
this->disabled_message = "VM mode subscreen overlay is not compatible with -monitor option"; this->disabled_message = "VM mode subscreen overlay is not compatible with -monitor option";