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gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists #477 ## Description of change This is a work in progress. What works: - [x] subscreen overlay shows the touch screen image (in windowed mode) - [x] touch works in the overlay - [x] only the main window is shown, other windows are not launched What doesn't: - [ ] game occasionally crashes when entering test menu? - [ ] full screen mode is not tested at all due to monitor requirements - [ ] need more polish (various options to control the behavior)
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@@ -13,6 +13,7 @@
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#include "avs/game.h"
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#include "cfg/screen_resize.h"
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#include "games/gitadora/gitadora.h"
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#include "games/iidx/iidx.h"
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#include "games/sdvx/sdvx.h"
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#include "games/mfc/mfc.h"
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@@ -1170,9 +1171,15 @@ IDirect3DSurface9 *graphics_d3d9_ldj_get_sub_screen() {
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}
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static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
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// iidx/sdvx
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int swapchain = 1;
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if (games::gitadora::is_arena_model()) {
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swapchain = 3;
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}
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if (!ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE && SUB_SWAP_CHAIN == nullptr) {
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ATTEMPTED_SUB_SWAP_CHAIN_ACQUIRE = true;
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HRESULT hr = wrapped_device->GetSwapChain(1, &SUB_SWAP_CHAIN);
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HRESULT hr = wrapped_device->GetSwapChain(swapchain, &SUB_SWAP_CHAIN);
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if (FAILED(hr)) {
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log_warning(
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"graphics::d3d9",
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@@ -1383,7 +1390,9 @@ void graphics_d3d9_on_present(
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// for IIDX TDJ / SDVX UFC, handle subscreen
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const bool is_vm = games::sdvx::is_valkyrie_model();
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const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
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if (is_vm || is_tdj) {
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const bool is_gfdm_arena =
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games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
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if (is_vm || is_tdj || is_gfdm_arena) {
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graphics_d3d9_ldj_on_present(wrapped_device);
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}
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