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gitadora: (arena model) single window mode + subscreen overlay (#486)
## Link to GitHub Issue, if one exists #477 ## Description of change This is a work in progress. What works: - [x] subscreen overlay shows the touch screen image (in windowed mode) - [x] touch works in the overlay - [x] only the main window is shown, other windows are not launched What doesn't: - [ ] game occasionally crashes when entering test menu? - [ ] full screen mode is not tested at all due to monitor requirements - [ ] need more polish (various options to control the behavior)
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@@ -4,6 +4,7 @@
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#include <mutex>
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#include "avs/game.h"
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#include "games/gitadora/gitadora.h"
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#include "hooks/graphics/graphics.h"
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#include "overlay/overlay.h"
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#include "util/flags_helper.h"
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@@ -249,8 +250,16 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
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WRAP_VERBOSE;
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HRESULT hr = pReal->CreateAdditionalSwapChain(pPresentationParameters, ppSwapChain);
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bool create_swap_chain = false;
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if (avs::game::is_model({"LDJ", "KFC"})) {
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create_swap_chain = true;
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} else if (games::gitadora::is_arena_model() &&
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games::gitadora::ARENA_SINGLE_WINDOW &&
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pPresentationParameters->BackBufferWidth == 800) {
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create_swap_chain = true;
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}
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if (create_swap_chain) {
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if (SUCCEEDED(hr) && !sub_swapchain) {
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sub_swapchain = new WrappedIDirect3DSwapChain9(this, *ppSwapChain);
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sub_swapchain->should_run_hooks = false;
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@@ -295,7 +304,17 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetSwapChain(
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return D3D_OK;
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}
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bool swap = false;
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if (iSwapChain == 1 && avs::game::is_model({"LDJ", "KFC"})) {
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swap = true;
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}
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if (games::gitadora::is_arena_model() &&
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games::gitadora::ARENA_SINGLE_WINDOW &&
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iSwapChain == 3) {
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swap = true;
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}
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if (swap) {
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if (sub_swapchain) {
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sub_swapchain->AddRef();
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*ppSwapChain = static_cast<IDirect3DSwapChain9 *>(sub_swapchain);
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