overlay: create a dedicated thread for polling hotkeys (#864)

## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Create a new thread that polls for the following hotkeys:

* super exit (both alt+f4 and bound key)
* coin insert
* screenshot

The goal is to make the capture of these more reliable, because before
this PR it wasn't.

## Testing
This commit is contained in:
bicarus
2026-08-12 20:04:59 -07:00
committed by GitHub
parent 3b29227dbc
commit 82e0c053d0
18 changed files with 272 additions and 207 deletions
+24 -55
View File
@@ -25,10 +25,8 @@ static double CARD_INSERT_TIME[2] = {0, 0};
static double CARD_INSERT_TIMEOUT = 2.0;
static char CARD_INSERT_UID[2][8] = {{0}, {0}};
static char CARD_INSERT_UID_ENABLE[2] = {false, false};
static int COIN_STOCK = 0;
static bool COIN_BLOCK = false;
static std::thread *COIN_INPUT_THREAD;
static bool COIN_INPUT_THREAD_ACTIVE = false;
static std::atomic_int COIN_STOCK {0};
static std::atomic_bool COIN_BLOCK {false};
static uint16_t KEYPAD_STATE[] = {0, 0};
static uint16_t KEYPAD_STATE_OVERRIDES[] = {0, 0};
static uint16_t KEYPAD_STATE_OVERRIDES_BT5[] = {0, 0};
@@ -292,78 +290,49 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
}
bool eamuse_coin_get_block() {
return COIN_BLOCK;
return COIN_BLOCK.load(std::memory_order_relaxed);
}
void eamuse_coin_set_block(bool block) {
COIN_BLOCK = block;
COIN_BLOCK.store(block, std::memory_order_relaxed);
}
int eamuse_coin_get_stock() {
return COIN_STOCK;
return COIN_STOCK.load(std::memory_order_relaxed);
}
void eamuse_coin_set_stock(int amount) {
COIN_STOCK = amount;
COIN_STOCK.store(amount, std::memory_order_relaxed);
}
bool eamuse_coin_consume(int amount) {
if (COIN_STOCK < amount) {
return false;
} else {
COIN_STOCK -= amount;
return true;
auto stock = COIN_STOCK.load(std::memory_order_relaxed);
while (stock >= amount) {
if (COIN_STOCK.compare_exchange_weak(
stock,
stock - amount,
std::memory_order_relaxed)) {
return true;
}
}
return false;
}
int eamuse_coin_consume_stock() {
int stock = COIN_STOCK;
COIN_STOCK = 0;
return stock;
return COIN_STOCK.exchange(0, std::memory_order_relaxed);
}
int eamuse_coin_add() {
return ++COIN_STOCK;
return COIN_STOCK.fetch_add(1, std::memory_order_relaxed) + 1;
}
void eamuse_coin_start_thread() {
// set active
COIN_INPUT_THREAD_ACTIVE = true;
// create thread
COIN_INPUT_THREAD = new std::thread([]() {
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
static bool COIN_INPUT_KEY_STATE = false;
while (COIN_INPUT_THREAD_ACTIVE) {
// check input key
if (overlay_buttons && GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(
games::OverlayButtons::InsertCoin))) {
if (!COIN_INPUT_KEY_STATE) {
if (COIN_BLOCK)
log_info("eamuse", "coin inserted while blocked");
else {
log_info("eamuse", "coin insert");
COIN_STOCK++;
}
}
COIN_INPUT_KEY_STATE = true;
} else {
COIN_INPUT_KEY_STATE = false;
}
// once every two frames
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
}
});
}
void eamuse_coin_stop_thread() {
COIN_INPUT_THREAD_ACTIVE = false;
COIN_INPUT_THREAD->join();
delete COIN_INPUT_THREAD;
COIN_INPUT_THREAD = nullptr;
void eamuse_coin_insert() {
if (COIN_BLOCK.load(std::memory_order_relaxed)) {
log_info("eamuse", "coin inserted while blocked");
} else {
log_info("eamuse", "coin insert");
COIN_STOCK.fetch_add(1, std::memory_order_relaxed);
}
}
void eamuse_pin_macro_start_thread() {