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add some more _WIN32_WINNT defines to hook Win vista+ APIs when compiler is targeting XP (#568)
There's already a bunch of these in the codebase, this just catches a few locations where they were missed when the compiler is targeting XP.
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@@ -1,3 +1,6 @@
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// QueryDisplayConfig
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#define _WIN32_WINNT 0x0601
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#include "pc.h"
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#include <format>
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@@ -32,10 +35,10 @@ namespace games::pc {
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if (pRawInputDevices &&
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(uiNumDevices > 0) &&
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(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
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return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
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}
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// otherwise, it must be the game; prevent the game from registering for raw input
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// and hijacking WM_INPUT messages.
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SetLastError(0xDEADBEEF);
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@@ -58,7 +61,7 @@ namespace games::pc {
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}
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LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
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// make unity fallback to EnumDisplaySettingsW as I don't
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// make unity fallback to EnumDisplaySettingsW as I don't
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// want to deal with this api which is way more complex
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return ERROR_NOT_SUPPORTED;
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}
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@@ -98,9 +101,9 @@ namespace games::pc {
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const auto user32Dll = "user32.dll";
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detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
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RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
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detour::trampoline_try(user32Dll, "QueryDisplayConfig",
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detour::trampoline_try(user32Dll, "QueryDisplayConfig",
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QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
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detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
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detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
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EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
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if (GRAPHICS_SHOW_CURSOR) {
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