sdvx, troubleshooter: detect layer missing error (#577)

Detect `W:BM2D: CreateLayer() 指定したレイヤーは存在しません` and add to deferred log.
This commit is contained in:
bicarus
2026-03-16 11:22:08 -07:00
committed by GitHub
parent 9ec62a61ac
commit 88679b7cb2
+21
View File
@@ -234,6 +234,27 @@ namespace games::sdvx {
});
return false;
}
static bool logged_missing_layer_error = false;
// this is raw SHIFT-JIS text for
// W:BM2D: CreateLayer() 指定したレイヤーは存在しません
if (!logged_missing_layer_error &&
data.find(
"\x57\x3A\x42\x4D\x32\x44\x3A\x20\x43\x72\x65\x61\x74\x65\x4C\x61\x79\x65\x72\x28\x29\x20"
"\x8E\x77\x92\xE8\x82\xB5\x82\xBD\x83\x8C\x83\x43\x83\x84\x81\x5B\x82\xCD\x91\xB6\x8D\xDD"
"\x82\xB5\x82\xDC\x82\xB9\x82\xF1") != std::string::npos) {
logged_missing_layer_error = true;
deferredlogs::defer_error_messages({
"sdvx game engine detected missing or corrupt file(s); raw SHIFT-JIS error was:",
std::string(" ") + data,
" this will almost certainly cause your game to crash",
" this is often caused by mismatched game DLLs or missing resources from game updates",
" double check the integrity of your game data and try again"
});
return false;
}
return false;
}