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iidx: camera hook improvements (#841)
## Link to GitHub Issue or related Pull Request, if one exists #201 ## Description of change - Adds MJPEG camera support using Media Foundation decoding. - Moves camera capture to asynchronous Source Reader callbacks. - Supports native NV12 and YUY2 capture, preferring target-sized native formats over MJPEG when possible. - Improves capture and rendering performance through callback-paced reads, bulk frame uploads, optimized row-based flips, and lazy allocation of flip textures. - Makes runtime media-type changes interrupt pending reads and safely flush and reconfigure the Source Reader. - Improves automatic mode selection based on aspect ratio, proximity to 1280x720, frame rate, and capture format. - Hardens camera shutdown, flush handling, media-type changes, and repeated capture failures. ## Testing Tested with two cameras in tdj
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@@ -534,7 +534,7 @@ namespace games::iidx {
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if (mediaTypePointer && mediaTypePointer->IsString()) {
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std::string mediaType = mediaTypePointer->GetString();
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if (mediaType.length() > 0) {
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camera->m_selectedMediaTypeDescription = mediaType;
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camera->SetSelectedMediaTypeDescription(mediaType);
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camera->m_useAutoMediaType = false;
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} else {
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camera->m_useAutoMediaType = true;
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@@ -547,7 +547,7 @@ namespace games::iidx {
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std::string drawModeString = drawModePointer->GetString();
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for (int j = 0; j < DRAW_MODE_SIZE; j++) {
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if (DRAW_MODE_LABELS[j].compare(drawModeString) == 0) {
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camera->m_drawMode = (LocalCameraDrawMode) j;
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camera->m_drawMode.store((LocalCameraDrawMode) j);
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break;
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}
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}
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@@ -556,12 +556,12 @@ namespace games::iidx {
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// Flip
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auto flipHorizontalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipHorizontal").Get(doc);
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if (flipHorizontalPointer && flipHorizontalPointer->IsBool()) {
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camera->m_flipHorizontal = flipHorizontalPointer->GetBool();
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camera->m_flipHorizontal.store(flipHorizontalPointer->GetBool());
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}
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auto flipVerticalPointer = rapidjson::Pointer(root + "/" + symLink + "/FlipVertical").Get(doc);
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if (flipVerticalPointer && flipVerticalPointer->IsBool()) {
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camera->m_flipVertical = flipVerticalPointer->GetBool();
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camera->m_flipVertical.store(flipVerticalPointer->GetBool());
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}
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// Allow manual control
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@@ -625,15 +625,17 @@ namespace games::iidx {
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if (camera->m_useAutoMediaType) {
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rapidjson::Pointer(root + "MediaType").Set(doc, "");
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} else {
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rapidjson::Pointer(root + "MediaType").Set(doc, camera->m_selectedMediaTypeDescription);
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const auto mediaTypeDescription = camera->GetSelectedMediaTypeDescription();
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rapidjson::Pointer(root + "MediaType").Set(doc, mediaTypeDescription);
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}
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// Draw Mode
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rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[camera->m_drawMode]);
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const auto drawMode = camera->m_drawMode.load();
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rapidjson::Pointer(root + "DrawMode").Set(doc, DRAW_MODE_LABELS[drawMode]);
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// Flip
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rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal);
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rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical);
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rapidjson::Pointer(root + "FlipHorizontal").Set(doc, camera->m_flipHorizontal.load());
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rapidjson::Pointer(root + "FlipVertical").Set(doc, camera->m_flipVertical.load());
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// Manual control
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rapidjson::Pointer(root + "AllowManualControl").Set(doc, camera->m_allowManualControl);
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