iidx: camera hook improvements (#841)

## Link to GitHub Issue or related Pull Request, if one exists
#201

## Description of change

- Adds MJPEG camera support using Media Foundation decoding.
- Moves camera capture to asynchronous Source Reader callbacks.
- Supports native NV12 and YUY2 capture, preferring target-sized native
formats over MJPEG when possible.
- Improves capture and rendering performance through callback-paced
reads, bulk frame uploads, optimized row-based flips, and lazy
allocation of flip textures.
- Makes runtime media-type changes interrupt pending reads and safely
flush and reconfigure the Source Reader.
- Improves automatic mode selection based on aspect ratio, proximity to
1280x720, frame rate, and capture format.
- Hardens camera shutdown, flush handling, media-type changes, and
repeated capture failures.

## Testing
Tested with two cameras in tdj
This commit is contained in:
bicarus
2026-07-27 08:42:46 -07:00
committed by GitHub
parent 74e619df37
commit 88a210e82e
6 changed files with 904 additions and 211 deletions
+26 -10
View File
@@ -82,9 +82,14 @@ namespace overlay::windows {
ImGui::Text("Rendering");
// Media Type Selector
int selectedMediaTypeIndex = selectedCamera->m_selectedMediaTypeIndex;
int selectedMediaTypeIndex = selectedCamera->GetSelectedMediaTypeIndex();
auto numMediaTypes = selectedCamera->m_mediaTypeInfos.size();
if (numMediaTypes == 0) {
ImGui::TextColored(ImVec4(1.f, 1.f, 0.f, 1.f), "%s", "No supported media types");
return;
}
auto selectedMediaTypeIndexChanged = ImGui::BeginCombo(
"Media Type", selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).description.c_str()
);
@@ -103,9 +108,9 @@ namespace overlay::windows {
ImGui::EndCombo();
}
if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->m_selectedMediaTypeIndex) {
if (selectedMediaTypeIndexChanged && selectedMediaTypeIndex != selectedCamera->GetSelectedMediaTypeIndex()) {
selectedCamera->m_useAutoMediaType = false;
selectedCamera->ChangeMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
selectedCamera->RequestMediaType(selectedCamera->m_mediaTypeInfos.at(selectedMediaTypeIndex).p_mediaType);
}
// Auto media type
@@ -114,13 +119,14 @@ namespace overlay::windows {
if (ImGui::Checkbox("Auto##MediaType", &isAutoMediaType)) {
selectedCamera->m_useAutoMediaType = isAutoMediaType;
if (isAutoMediaType) {
selectedCamera->ChangeMediaType(selectedCamera->m_pAutoMediaType);
selectedCamera->RequestMediaType(selectedCamera->m_pAutoMediaType);
}
}
// Draw mode
int selectedDrawModeIndex = selectedCamera->m_drawMode;
if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[selectedCamera->m_drawMode].c_str())) {
const auto drawMode = selectedCamera->m_drawMode.load();
int selectedDrawModeIndex = drawMode;
if (ImGui::BeginCombo("Draw Mode", DRAW_MODE_LABELS[drawMode].c_str())) {
for (size_t i = 0; i < DRAW_MODE_SIZE; i++) {
const bool is_selected = (selectedDrawModeIndex == (int) i);
if (ImGui::Selectable(DRAW_MODE_LABELS[i].c_str(), is_selected)) {
@@ -142,15 +148,25 @@ namespace overlay::windows {
"Letterbox to 4:3: Like Letterbox, but target 4:3"
);
if (selectedDrawModeIndex != selectedCamera->m_drawMode) {
selectedCamera->m_drawMode = (LocalCameraDrawMode)selectedDrawModeIndex;
if (selectedDrawModeIndex != selectedCamera->m_drawMode.load()) {
selectedCamera->m_drawMode.store((LocalCameraDrawMode)selectedDrawModeIndex);
selectedCamera->UpdateDrawRect();
}
ImGui::AlignTextToFramePadding();
ImGui::Checkbox("Horizontal Flip", &selectedCamera->m_flipHorizontal);
bool flipHorizontal = selectedCamera->m_flipHorizontal.load();
if (ImGui::Checkbox("Horizontal Flip", &flipHorizontal)) {
selectedCamera->m_flipHorizontal.store(flipHorizontal);
}
ImGui::SameLine();
ImGui::Checkbox("Vertical Flip", &selectedCamera->m_flipVertical);
bool flipVertical = selectedCamera->m_flipVertical.load();
if (ImGui::Checkbox("Vertical Flip", &flipVertical)) {
selectedCamera->m_flipVertical.store(flipVertical);
}
ImGui::SameLine();
ImGui::HelpMarker(
"Flips are done by the CPU and can be very expensive, potentially causing frame drops! "
"Prefer to use camera's built-in flip if available.");
// Camera control parameters
ImGui::Separator();