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sdvx: prevent the game from trying a random ASIO driver (#488)
## Link to GitHub Issue, if one exists n/a ## Description of change SDVX EG final started to pick an ASIO driver at random and tries to open it, which causes crashes / hangs if the driver is not compatible (ASIO4ALL in particular) Only allow the game to access `HKLM\SOFTWARE\ASIO` if the user has a Xonar AE, or if ASIO was configured using -sdvxasio. ## Testing Tested year 1 data and EG final.
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@@ -39,5 +39,6 @@ namespace games::sdvx {
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// not depend on the fact that SDVX module is active (since it can be
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// inactive on cabs or partial I/O setup)
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bool VALKYRIE_MODEL = false;
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void detect_sound_output_device();
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};
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}
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