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iidx,sdvx: detect SuperstepSound init failures and log a message upon crash (#376)
## Link to GitHub Issue, if one exists #345 ## Description of change If we see SuperstepSound failure during boot, remember it, and when the game eventually crashes, log a series of warning messages to surface why the game likely failed to launch. ## Testing Tested both iidx and sdvx with an audio device set to not allow exclusive mode.
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@@ -5,6 +5,7 @@ namespace launcher::signal {
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// settings
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extern bool DISABLE;
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extern bool USE_VEH_WORKAROUND;
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extern bool SUPERSTEP_SOUND_ERROR;
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//void print_stacktrace();
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void attach();
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