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rawinput: reimplement analog relative mode and delay (#674)
## Link to GitHub Issue or related Pull Request, if one exists #181 ## Description of change Implement analog relative mode and delay option using a new millisecond-based algorithm. ## Testing WIP
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@@ -1,5 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <array>
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#include <string>
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#include <cmath>
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@@ -34,6 +35,11 @@ struct AnalogMovingAverage {
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float cosine;
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};
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struct AnalogDelayEntry {
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double time_in_ms;
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float value;
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};
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class Analog {
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private:
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std::string name;
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@@ -63,6 +69,15 @@ private:
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float divisor_previous_value = 0.5f;
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unsigned short divisor_region = 0;
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// relative input mode
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float rel_mode_absolute_value = 0.5f;
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float rel_mode_last_read_time_s = 0.f;
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bool relative_mode = false;
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// delay
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uint32_t delay_ms = 0;
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std::queue<AnalogDelayEntry> delayed_inputs;
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float calculateAngularDifference(float old_rads, float new_rads);
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float normalizeAngle(float rads);
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float normalizeAnalogValue(float value);
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@@ -83,6 +98,8 @@ public:
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float applyAngularSensitivity(float raw_rads);
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float applyMultiplier(float raw_value);
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float applyDeadzone(float raw_value);
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float getRelativeModeValue(float raw_value);
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float getDelayedValue(float raw_value);
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inline bool isSet() {
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if (this->override_enabled) {
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@@ -98,7 +115,9 @@ public:
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smoothing = false;
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deadzone_mirror = false;
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setMultiplier(1);
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setRelativeMode(false);
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setLastState(0.5f);
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setDelayMs(0);
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}
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inline void clearBindings() {
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@@ -195,6 +214,19 @@ public:
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this->last_state = last_state;
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}
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inline bool isRelativeMode() const {
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return this->relative_mode;
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}
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inline void setRelativeMode(bool relative_mode) {
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if (relative_mode) {
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this->smoothing = false;
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}
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this->relative_mode = relative_mode;
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this->rel_mode_absolute_value = 0.5f;
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this->rel_mode_last_read_time_s = 0.f;
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}
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inline GameAPI::Analogs::AnalogType getType() const {
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return this->type;
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}
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@@ -202,4 +234,12 @@ public:
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inline void setType(GameAPI::Analogs::AnalogType type) {
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this->type = type;
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}
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inline uint32_t getDelayMs() const {
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return this->delay_ms;
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}
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inline void setDelayMs(uint32_t delay_ms) {
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this->delay_ms = delay_ms;
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}
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};
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