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rawinput: reimplement analog relative mode and delay (#674)
## Link to GitHub Issue or related Pull Request, if one exists #181 ## Description of change Implement analog relative mode and delay option using a new millisecond-based algorithm. ## Testing WIP
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@@ -518,12 +518,6 @@ int main_implementation(int argc, char *argv[]) {
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if (options[launcher::Options::IIDXTDJMode].value_bool()) {
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games::iidx::TDJ_MODE = true;
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}
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if (options[launcher::Options::IIDXTTDelayP1].is_active()) {
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games::iidx::TT_DELAY_P1 = options[launcher::Options::IIDXTTDelayP1].value_uint32();
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}
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if (options[launcher::Options::IIDXTTDelayP2].is_active()) {
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games::iidx::TT_DELAY_P2 = options[launcher::Options::IIDXTTDelayP2].value_uint32();
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}
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if (options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].is_active()) {
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games::iidx::DIGITAL_TT_SENS = (uint8_t)
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options[launcher::Options::spice2x_IIDXDigitalTTSensitivity].value_uint32();
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