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rawinput: reimplement analog relative mode and delay (#674)
## Link to GitHub Issue or related Pull Request, if one exists #181 ## Description of change Implement analog relative mode and delay option using a new millisecond-based algorithm. ## Testing WIP
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@@ -655,30 +655,6 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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// IIDXTTDelayP1
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.title = "IIDX TT Delay ms (Player 1)",
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.name = "iidxttdelayp1",
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.desc = "Delays turntable by number of milliseconds. "
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"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.setting_name = "(0-500)",
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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},
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{
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// IIDXTTDelayP2
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.title = "IIDX TT Delay ms (Player 2)",
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.name = "iidxttdelayp2",
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.desc = "Delays turntable by number of milliseconds. "
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"Delay will be *at most* the specified period; maximum error is dependent on the game's poll rate. "
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"As usual, changing any option requires a restart. Default: 0 (no delay).",
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.type = OptionType::Integer,
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.setting_name = "(0-500)",
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.game_name = "Beatmania IIDX",
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.category = "Game Options (Advanced)",
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},
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{
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// spice2x_IIDXDigitalTTSensitivity
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.title = "IIDX Digital TT Sensitivity",
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