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overlay: "reset all" buttons for buttons/overlay/analog tabs (#578)
## Link to GitHub Issue or related Pull Request, if one exists #576 ## Description of change Add `Reset All` buttons to these tabs which clears out bindings to none / default. For keypads, introduce a special `Use Preset` button which lets users pick between numpad and top row number keys. Update UI-visible string used for vKeys, especially the numpad ones (e.g., `.` is now `Numpad .` to distinguish from the regular `.` period). Breaking change: if the user never had `P1 Keypad 00` set, the default will change from `Enter` to `Numpad -` since both enter keys trigger the same. This will affect a small number of popn/ddr players. They can just change it back. ## Testing *how was the code tested?*
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@@ -37,7 +37,11 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
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for (auto &bt : buttons) {
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if (name == bt.getName()) {
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button_found = true;
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sorted.push_back(bt);
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Button button_new = bt;
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if (vkey_defaults) {
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button_new.setVKeyDefault(vkey_defaults->at(index));
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}
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sorted.push_back(button_new);
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break;
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}
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}
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@@ -47,6 +51,7 @@ std::vector<Button> GameAPI::Buttons::sortButtons(
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if (vkey_defaults) {
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button.setVKey(vkey_defaults->at(index));
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button.setVKeyDefault(vkey_defaults->at(index));
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}
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}
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