logger: show message popup for log_fatal (#412)

## Link to GitHub Issue, if one exists
#410 

## Description of change
When raising fatal errors via `log_fatal`, also show a modal popup.

Update instances of `log_fatal` where the message was too long to fit.

## Testing
Tested various failure conditions.
This commit is contained in:
bicarus-dev
2025-11-01 13:41:58 -07:00
committed by GitHub
parent 553c180bee
commit 98bc285d98
14 changed files with 125 additions and 70 deletions
-29
View File
@@ -2,7 +2,6 @@
#include <atomic>
#include "build/defs.h"
#include "hooks/graphics/graphics.h"
#include "deferlog.h"
#include "util/logging.h"
@@ -73,32 +72,4 @@ namespace deferredlogs {
log_warning("troubleshooter", "{}", msg);
});
}
void show_popup_for_crash() {
static std::once_flag shown;
std::call_once(shown, []() {
// minimize all windows
// only needed because in multi-monitor full screen games, MessageBox fails to show above the game
for (auto &hwnd : GRAPHICS_WINDOWS) {
ShowWindow(hwnd, SW_FORCEMINIMIZE);
}
const std::string title = "spice2x (" + to_string(VERSION_STRING_CFG) + ") - crash handler";
std::string text;
text += "Game has crashed.\n\n";
text += "Check log.txt and look for error messages near the end of file.\n\n";
text += "Unsure what to do next?\n";
text += " * update spice2x to the latest version\n";
text += " * check the FAQ on spice2x wiki on github\n";
text += " * do NOT screenshot this, instead, share log.txt with someone and ask for help\n\n";
text += "Press Enter, Esc, Alt+F4, or click OK to exit. Otherwise, game will close in 30 seconds.";
MessageBox(
nullptr,
text.c_str(),
title.c_str(),
MB_OK | MB_ICONERROR | MB_TASKMODAL | MB_SETFOREGROUND | MB_TOPMOST);
});
}
}