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gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds an option to pick from four algorithms for guitar picking input. The default behavior is being switched from legacy (rising edge only, always 1 frame of input) to SOCD "prefer recent" algorithm. This makes it slightly easier to navigate the menu with the guitar. ## Testing Validated gw, gwdelta, and sdvx just in case.
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@@ -24,6 +24,7 @@ namespace games::gitadora {
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bool P1_LEFTY = false;
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bool P2_LEFTY = false;
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std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
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/*
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* Prevent GitaDora from creating folders on F drive
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@@ -227,8 +228,15 @@ namespace games::gitadora {
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overlay::UI_SCALE_PERCENT = 250;
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}
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// for guitar wail SOCD cleaning
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// for guitar wail SOCD cleaning
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socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
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// for guitar picking
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if (PICK_ALGO.has_value()) {
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log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
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} else {
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log_info("gitadora", "guitar pick SOCD algorithm: legacy");
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}
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}
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}
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@@ -4,6 +4,7 @@
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#include "avs/game.h"
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#include "games/game.h"
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#include "util/socd_cleaner.h"
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namespace games::gitadora {
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@@ -14,6 +15,7 @@ namespace games::gitadora {
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extern bool P1_LEFTY;
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extern bool P2_LEFTY;
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extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
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class GitaDoraGame : public games::Game {
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public:
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@@ -92,22 +92,44 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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payload.buttons |= 1 << GUITAR_BTN_P;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
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if (!GFDM_GF_PICK_STATE_UP) {
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GFDM_GF_PICK_STATE_UP = true;
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payload.buttons |= 1 << GUITAR_PICK_UP;
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const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
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const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
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if (!games::gitadora::PICK_ALGO.has_value()) {
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// legacy behavior (detect rising edges only, input for 1 frame)
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if (pick_up) {
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if (!GFDM_GF_PICK_STATE_UP) {
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GFDM_GF_PICK_STATE_UP = true;
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payload.buttons |= 1 << GUITAR_PICK_UP;
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}
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} else {
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GFDM_GF_PICK_STATE_UP = false;
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}
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if (pick_down) {
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if (!GFDM_GF_PICK_STATE_DOWN) {
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GFDM_GF_PICK_STATE_DOWN = true;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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}
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} else {
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GFDM_GF_PICK_STATE_DOWN = false;
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}
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} else {
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GFDM_GF_PICK_STATE_UP = false;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
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if (!GFDM_GF_PICK_STATE_DOWN) {
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GFDM_GF_PICK_STATE_DOWN = true;
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const auto socd = socd::socd_clean(
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0,
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pick_up,
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pick_down,
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get_performance_milliseconds(),
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games::gitadora::PICK_ALGO.value()
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);
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if (socd == socd::SocdCCW) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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} else if (socd == socd::SocdCW) {
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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} else if (socd == socd::SocdBoth) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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}
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} else {
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GFDM_GF_PICK_STATE_DOWN = false;
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}
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auto &analogs = get_analogs();
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