gitadora: option for guitar picking algorithm (#528)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
This commit is contained in:
bicarus
2026-01-21 21:14:28 -08:00
committed by GitHub
parent 1dd99aac74
commit 9fd9290cd3
9 changed files with 142 additions and 42 deletions
+34 -12
View File
@@ -92,22 +92,44 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
payload.buttons |= 1 << GUITAR_BTN_P;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
if (!games::gitadora::PICK_ALGO.has_value()) {
// legacy behavior (detect rising edges only, input for 1 frame)
if (pick_up) {
if (!GFDM_GF_PICK_STATE_UP) {
GFDM_GF_PICK_STATE_UP = true;
payload.buttons |= 1 << GUITAR_PICK_UP;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (pick_down) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
} else {
GFDM_GF_PICK_STATE_UP = false;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
if (!GFDM_GF_PICK_STATE_DOWN) {
GFDM_GF_PICK_STATE_DOWN = true;
const auto socd = socd::socd_clean(
0,
pick_up,
pick_down,
get_performance_milliseconds(),
games::gitadora::PICK_ALGO.value()
);
if (socd == socd::SocdCCW) {
payload.buttons |= 1 << GUITAR_PICK_UP;
} else if (socd == socd::SocdCW) {
payload.buttons |= 1 << GUITAR_PICK_DOWN;
} else if (socd == socd::SocdBoth) {
payload.buttons |= 1 << GUITAR_PICK_UP;
payload.buttons |= 1 << GUITAR_PICK_DOWN;
}
} else {
GFDM_GF_PICK_STATE_DOWN = false;
}
auto &analogs = get_analogs();