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gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds an option to pick from four algorithms for guitar picking input. The default behavior is being switched from legacy (rising edge only, always 1 frame of input) to SOCD "prefer recent" algorithm. This makes it slightly easier to navigate the menu with the guitar. ## Testing Validated gw, gwdelta, and sdvx just in case.
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@@ -92,22 +92,44 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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payload.buttons |= 1 << GUITAR_BTN_P;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
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if (!GFDM_GF_PICK_STATE_UP) {
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GFDM_GF_PICK_STATE_UP = true;
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payload.buttons |= 1 << GUITAR_PICK_UP;
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const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
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const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
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if (!games::gitadora::PICK_ALGO.has_value()) {
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// legacy behavior (detect rising edges only, input for 1 frame)
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if (pick_up) {
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if (!GFDM_GF_PICK_STATE_UP) {
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GFDM_GF_PICK_STATE_UP = true;
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payload.buttons |= 1 << GUITAR_PICK_UP;
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}
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} else {
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GFDM_GF_PICK_STATE_UP = false;
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}
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if (pick_down) {
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if (!GFDM_GF_PICK_STATE_DOWN) {
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GFDM_GF_PICK_STATE_DOWN = true;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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}
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} else {
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GFDM_GF_PICK_STATE_DOWN = false;
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}
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} else {
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GFDM_GF_PICK_STATE_UP = false;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
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if (!GFDM_GF_PICK_STATE_DOWN) {
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GFDM_GF_PICK_STATE_DOWN = true;
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const auto socd = socd::socd_clean(
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0,
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pick_up,
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pick_down,
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get_performance_milliseconds(),
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games::gitadora::PICK_ALGO.value()
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);
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if (socd == socd::SocdCCW) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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} else if (socd == socd::SocdCW) {
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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} else if (socd == socd::SocdBoth) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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}
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} else {
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GFDM_GF_PICK_STATE_DOWN = false;
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}
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auto &analogs = get_analogs();
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