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gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds an option to pick from four algorithms for guitar picking input. The default behavior is being switched from legacy (rising edge only, always 1 frame of input) to SOCD "prefer recent" algorithm. This makes it slightly easier to navigate the menu with the guitar. ## Testing Validated gw, gwdelta, and sdvx just in case.
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@@ -1020,6 +1020,25 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "GitaDora",
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.category = "Game Options",
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},
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{
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// GitaDoraPickAlgo
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.title = "GitaDora Picking Algorithm",
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.name = "gdpickalgo",
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.desc = "Select picking algorithm for guitar.\n\n"
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"recent (default): use SOCD cleaner algorithm that prioritizes recent input\n\n"
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"legacy: only the rising edge of the pick input is considered; cannot hold pick for menu navigation\n\n"
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"neutral: if both up and down are pressed, they cancel out\n\n"
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"raw: no filtering done by spice; game receives both input as-is, possible to input both up and down at the same time",
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.type = OptionType::Enum,
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.game_name = "GitaDora",
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.category = "Game Options",
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.elements = {
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{"recent", ""},
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{"legacy", ""},
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{"neutral", ""},
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{"raw", ""}
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},
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},
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{
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// GitaDoraSubOverlaySize
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.title = "GitaDora Subscreen Overlay Size",
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