gitadora: option for guitar picking algorithm (#528)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds an option to pick from four algorithms for guitar picking input.

The default behavior is being switched from legacy (rising edge only,
always 1 frame of input) to SOCD "prefer recent" algorithm. This makes
it slightly easier to navigate the menu with the guitar.

## Testing
Validated gw, gwdelta, and sdvx just in case.
This commit is contained in:
bicarus
2026-01-21 21:14:28 -08:00
committed by GitHub
parent 1dd99aac74
commit 9fd9290cd3
9 changed files with 142 additions and 42 deletions
+24 -12
View File
@@ -15,18 +15,23 @@ namespace socd {
SocdAlgorithm ALGORITHM = SocdAlgorithm::Neutral;
static double last_rising_edge[2][2] = {};
static bool last_button_state[2][2] = {};
static double last_rising_edge[4][2] = {};
static bool last_button_state[4][2] = {};
// this has no locking, use only if you know there is only one i/o thread that will call this
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now) {
if (device >= 2) {
SocdResult socd_clean(
uint8_t device, bool ccw, bool cw, double time_now,
std::optional<SocdAlgorithm> algorithm_override) {
if (device >= 4) {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
// SOCD last input algorithm needs to keep track of rising edge times
if (ALGORITHM != SocdAlgorithm::Neutral) {
// detect rising edges
SocdAlgorithm algo =
algorithm_override.has_value() ? algorithm_override.value() : ALGORITHM;
// keep track of rising edge times
if (algo == SocdAlgorithm::PreferRecent || algo == SocdAlgorithm::PreferFirst) {
if (!last_button_state[device][SocdCCW] && ccw) {
last_rising_edge[device][SocdCCW] = time_now;
}
@@ -55,7 +60,7 @@ namespace socd {
const auto cw_time = last_rising_edge[device][SocdCW];
log_debug("socd", "ccw={}, cw ={}", ccw_time, cw_time);
if (ALGORITHM == SocdAlgorithm::PreferRecent) {
if (algo == SocdAlgorithm::PreferRecent) {
// SOCD: prefer last input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -67,7 +72,7 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else if (ALGORITHM == SocdAlgorithm::PreferFirst) {
} else if (algo == SocdAlgorithm::PreferFirst) {
// SOCD: keep first input
if (ccw_time < cw_time) {
// while CCW is being held, CW got pressed
@@ -79,9 +84,15 @@ namespace socd {
// it's a tie; instead of none, we'll pick a direction
return SocdCW;
}
} else {
} else if (algo == SocdAlgorithm::Neutral) {
// SOCD: neutral when both are pressed
return SocdNone;
} else if (algo == SocdAlgorithm::None) {
// SOCD: both are pressed
return SocdBoth;
} else {
log_fatal("socd", "invalid SOCD algorithm");
return SocdNone;
}
}
@@ -97,7 +108,8 @@ namespace socd {
log_fatal("socd", "invalid device index in socd_clean: {}", device);
}
const auto socd_result = socd_clean(device, up, down, time_now);
const auto socd_result = socd_clean(
device + 2, up, down, time_now, SocdAlgorithm::PreferRecent);
if (up) {
most_recent_active[device][TiltUp] = time_now;
@@ -125,7 +137,7 @@ namespace socd {
result = TiltUp;
} else if (socd_result == SocdCW) {
result = TiltDown;
} else {
} else if (socd_result == SocdBoth) {
result = TiltUp;
}
} else if (is_up) {
+11 -3
View File
@@ -1,5 +1,6 @@
#pragma once
#include <optional>
#include <cstdint>
namespace socd {
@@ -9,7 +10,8 @@ namespace socd {
enum class SocdAlgorithm {
Neutral,
PreferRecent,
PreferFirst
PreferFirst,
None,
};
extern SocdAlgorithm ALGORITHM;
@@ -17,10 +19,16 @@ namespace socd {
typedef enum _SocdResult {
SocdCCW = 0,
SocdCW = 1,
SocdNone = 2
SocdNone = 2,
SocdBoth = 3
} SocdResult;
SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now);
SocdResult socd_clean(
uint8_t device,
bool ccw,
bool cw,
double time_now,
std::optional<SocdAlgorithm> algorithm = std::nullopt);
// for guitar wail (up/down only)