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https://github.com/spice2x/spice2x.github.io.git
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gitadora: option for guitar picking algorithm (#528)
## Link to GitHub Issue, if one exists n/a ## Description of change Adds an option to pick from four algorithms for guitar picking input. The default behavior is being switched from legacy (rising edge only, always 1 frame of input) to SOCD "prefer recent" algorithm. This makes it slightly easier to navigate the menu with the guitar. ## Testing Validated gw, gwdelta, and sdvx just in case.
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@@ -24,6 +24,7 @@ namespace games::gitadora {
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bool P1_LEFTY = false;
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bool P2_LEFTY = false;
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std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
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/*
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* Prevent GitaDora from creating folders on F drive
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@@ -229,6 +230,13 @@ namespace games::gitadora {
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// for guitar wail SOCD cleaning
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socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
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// for guitar picking
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if (PICK_ALGO.has_value()) {
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log_info("gitadora", "guitar pick SOCD algorithm: {}", static_cast<int>(PICK_ALGO.value()));
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} else {
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log_info("gitadora", "guitar pick SOCD algorithm: legacy");
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}
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}
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}
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@@ -4,6 +4,7 @@
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#include "avs/game.h"
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#include "games/game.h"
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#include "util/socd_cleaner.h"
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namespace games::gitadora {
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@@ -14,6 +15,7 @@ namespace games::gitadora {
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extern bool P1_LEFTY;
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extern bool P2_LEFTY;
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extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
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extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
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class GitaDoraGame : public games::Game {
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public:
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@@ -92,7 +92,12 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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payload.buttons |= 1 << GUITAR_BTN_P;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp])) {
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const auto pick_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickUp]);
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const auto pick_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown]);
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if (!games::gitadora::PICK_ALGO.has_value()) {
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// legacy behavior (detect rising edges only, input for 1 frame)
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if (pick_up) {
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if (!GFDM_GF_PICK_STATE_UP) {
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GFDM_GF_PICK_STATE_UP = true;
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payload.buttons |= 1 << GUITAR_PICK_UP;
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@@ -101,7 +106,7 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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GFDM_GF_PICK_STATE_UP = false;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1PickDown])) {
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if (pick_down) {
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if (!GFDM_GF_PICK_STATE_DOWN) {
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GFDM_GF_PICK_STATE_DOWN = true;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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@@ -109,6 +114,23 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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} else {
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GFDM_GF_PICK_STATE_DOWN = false;
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}
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} else {
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const auto socd = socd::socd_clean(
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0,
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pick_up,
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pick_down,
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get_performance_milliseconds(),
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games::gitadora::PICK_ALGO.value()
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);
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if (socd == socd::SocdCCW) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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} else if (socd == socd::SocdCW) {
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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} else if (socd == socd::SocdBoth) {
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payload.buttons |= 1 << GUITAR_PICK_UP;
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payload.buttons |= 1 << GUITAR_PICK_DOWN;
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}
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}
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auto &analogs = get_analogs();
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@@ -595,6 +595,16 @@ int main_implementation(int argc, char *argv[]) {
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if (options[launcher::Options::GitaDoraWailHold].is_active()) {
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socd::TILT_HOLD_MS = options[launcher::Options::GitaDoraWailHold].value_uint32();
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}
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if (options[launcher::Options::GitaDoraPickAlgo].is_active()) {
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const auto text = options[launcher::Options::GitaDoraPickAlgo].value_text();
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if (text == "legacy") {
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games::gitadora::PICK_ALGO.reset();
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} else if (text == "neutral") {
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games::gitadora::PICK_ALGO = socd::SocdAlgorithm::Neutral;
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} else if (text == "raw") {
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games::gitadora::PICK_ALGO = socd::SocdAlgorithm::None;
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}
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}
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if (options[launcher::Options::GitaDoraSubOverlaySize].is_active()) {
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games::gitadora::SUBSCREEN_OVERLAY_SIZE = options[launcher::Options::GitaDoraSubOverlaySize].value_text();
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}
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@@ -1020,6 +1020,25 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.game_name = "GitaDora",
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.category = "Game Options",
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},
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{
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// GitaDoraPickAlgo
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.title = "GitaDora Picking Algorithm",
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.name = "gdpickalgo",
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.desc = "Select picking algorithm for guitar.\n\n"
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"recent (default): use SOCD cleaner algorithm that prioritizes recent input\n\n"
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"legacy: only the rising edge of the pick input is considered; cannot hold pick for menu navigation\n\n"
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"neutral: if both up and down are pressed, they cancel out\n\n"
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"raw: no filtering done by spice; game receives both input as-is, possible to input both up and down at the same time",
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.type = OptionType::Enum,
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.game_name = "GitaDora",
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.category = "Game Options",
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.elements = {
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{"recent", ""},
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{"legacy", ""},
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{"neutral", ""},
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{"raw", ""}
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},
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},
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{
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// GitaDoraSubOverlaySize
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.title = "GitaDora Subscreen Overlay Size",
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@@ -103,6 +103,7 @@ namespace launcher {
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GitaDoraArenaSingleWindow,
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GitaDoraLefty,
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GitaDoraWailHold,
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GitaDoraPickAlgo,
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GitaDoraSubOverlaySize,
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LoadJubeatModule,
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LoadReflecBeatModule,
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@@ -522,8 +522,11 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
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if (games::gitadora::is_guitar()) {
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auto offset = player * 11;
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// pick up
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if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]))) {
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const auto pick_up = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[3 + offset]));
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const auto pick_down = Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]));
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if (!games::gitadora::PICK_ALGO.has_value()) {
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// legacy behavior (detect rising edges only, input for 1 frame)
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if (pick_up) {
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if (!GFDM_GF_PICK_STATE_UP[player]) {
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GFDM_GF_PICK_STATE_UP[player] = true;
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ret |= 0x80 | 0x20;
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@@ -532,8 +535,7 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
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GFDM_GF_PICK_STATE_UP[player] = false;
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}
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// pick down
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if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[4 + offset]))) {
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if (pick_down) {
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if (!GFDM_GF_PICK_STATE_DOWN[player]) {
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GFDM_GF_PICK_STATE_DOWN[player] = true;
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ret |= 0x100 | 0x20;
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@@ -541,6 +543,22 @@ static long __cdecl gfdm_unit_get_input_p(int device, size_t player) {
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} else {
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GFDM_GF_PICK_STATE_DOWN[player] = false;
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}
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} else {
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const auto socd = socd::socd_clean(
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player,
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pick_up,
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pick_down,
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get_performance_milliseconds(),
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games::gitadora::PICK_ALGO.value()
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);
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if (socd == socd::SocdCCW) {
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ret |= 0x80 | 0x20; // pick up
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} else if (socd == socd::SocdCW) {
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ret |= 0x100 | 0x20; // pick down
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} else if (socd == socd::SocdBoth) {
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ret |= 0x100 | 0x80 | 0x20; // up and down
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}
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}
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// button R
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if (Buttons::getState(RI_MGR, buttons.at(gitadora_button_mapping[5 + offset]))) {
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@@ -15,18 +15,23 @@ namespace socd {
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SocdAlgorithm ALGORITHM = SocdAlgorithm::Neutral;
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static double last_rising_edge[2][2] = {};
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static bool last_button_state[2][2] = {};
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static double last_rising_edge[4][2] = {};
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static bool last_button_state[4][2] = {};
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// this has no locking, use only if you know there is only one i/o thread that will call this
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SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now) {
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if (device >= 2) {
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SocdResult socd_clean(
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uint8_t device, bool ccw, bool cw, double time_now,
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std::optional<SocdAlgorithm> algorithm_override) {
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if (device >= 4) {
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log_fatal("socd", "invalid device index in socd_clean: {}", device);
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}
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// SOCD last input algorithm needs to keep track of rising edge times
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if (ALGORITHM != SocdAlgorithm::Neutral) {
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// detect rising edges
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SocdAlgorithm algo =
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algorithm_override.has_value() ? algorithm_override.value() : ALGORITHM;
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// keep track of rising edge times
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if (algo == SocdAlgorithm::PreferRecent || algo == SocdAlgorithm::PreferFirst) {
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if (!last_button_state[device][SocdCCW] && ccw) {
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last_rising_edge[device][SocdCCW] = time_now;
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}
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@@ -55,7 +60,7 @@ namespace socd {
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const auto cw_time = last_rising_edge[device][SocdCW];
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log_debug("socd", "ccw={}, cw ={}", ccw_time, cw_time);
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if (ALGORITHM == SocdAlgorithm::PreferRecent) {
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if (algo == SocdAlgorithm::PreferRecent) {
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// SOCD: prefer last input
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if (ccw_time < cw_time) {
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// while CCW is being held, CW got pressed
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@@ -67,7 +72,7 @@ namespace socd {
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// it's a tie; instead of none, we'll pick a direction
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return SocdCW;
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}
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} else if (ALGORITHM == SocdAlgorithm::PreferFirst) {
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} else if (algo == SocdAlgorithm::PreferFirst) {
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// SOCD: keep first input
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if (ccw_time < cw_time) {
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// while CCW is being held, CW got pressed
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@@ -79,9 +84,15 @@ namespace socd {
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// it's a tie; instead of none, we'll pick a direction
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return SocdCW;
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}
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} else {
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} else if (algo == SocdAlgorithm::Neutral) {
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// SOCD: neutral when both are pressed
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return SocdNone;
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} else if (algo == SocdAlgorithm::None) {
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// SOCD: both are pressed
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return SocdBoth;
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} else {
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log_fatal("socd", "invalid SOCD algorithm");
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return SocdNone;
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}
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}
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@@ -97,7 +108,8 @@ namespace socd {
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log_fatal("socd", "invalid device index in socd_clean: {}", device);
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}
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const auto socd_result = socd_clean(device, up, down, time_now);
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const auto socd_result = socd_clean(
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device + 2, up, down, time_now, SocdAlgorithm::PreferRecent);
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if (up) {
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most_recent_active[device][TiltUp] = time_now;
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@@ -125,7 +137,7 @@ namespace socd {
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result = TiltUp;
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} else if (socd_result == SocdCW) {
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result = TiltDown;
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} else {
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} else if (socd_result == SocdBoth) {
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result = TiltUp;
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}
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} else if (is_up) {
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@@ -1,5 +1,6 @@
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#pragma once
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#include <optional>
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#include <cstdint>
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namespace socd {
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@@ -9,7 +10,8 @@ namespace socd {
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enum class SocdAlgorithm {
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Neutral,
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PreferRecent,
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PreferFirst
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PreferFirst,
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None,
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};
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extern SocdAlgorithm ALGORITHM;
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@@ -17,10 +19,16 @@ namespace socd {
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typedef enum _SocdResult {
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SocdCCW = 0,
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SocdCW = 1,
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SocdNone = 2
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SocdNone = 2,
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SocdBoth = 3
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} SocdResult;
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SocdResult socd_clean(uint8_t device, bool ccw, bool cw, double time_now);
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SocdResult socd_clean(
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uint8_t device,
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bool ccw,
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bool cw,
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double time_now,
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std::optional<SocdAlgorithm> algorithm = std::nullopt);
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// for guitar wail (up/down only)
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