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gitadora: various fixes for wailing (#513)
## Link to GitHub Issue, if one exists Fixes #512 ## Description of change Fix digital wailing not being recognized consistently. Also address the fact that wailing was completely broken when lefty mode was on. This requires a new option that the user needs to check off in the configurator since we can't magically guess if the user is holding the guitar in lefty mode. - [x] fix downward wail - [x] digital lefty mode - [x] implement all of this for arena model i/o - [x] test dx cab 2p - [x] lefty toggle in overlay - [x] fix analog not working for 2p guitar - [ ] analog lefty mode? ## Testing Checked GW and GW Delta
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "util/libutils.h"
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#include "util/logging.h"
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#include "util/sigscan.h"
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#include "util/socd_cleaner.h"
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#include "hooks/setupapihook.h"
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namespace games::gitadora {
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@@ -18,6 +19,8 @@ namespace games::gitadora {
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// settings
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bool TWOCHANNEL = false;
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std::optional<unsigned int> CAB_TYPE = std::nullopt;
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bool P1_LEFTY = false;
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bool P2_LEFTY = false;
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/*
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* Prevent GitaDora from creating folders on F drive
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@@ -220,6 +223,9 @@ namespace games::gitadora {
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GRAPHICS_WINDOWED && !cfg::CONFIGURATOR_STANDALONE) {
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overlay::UI_SCALE_PERCENT = 250;
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}
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// for guitar wail SOCD cleaning
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socd::ALGORITHM = socd::SocdAlgorithm::PreferRecent;
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}
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}
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@@ -10,6 +10,8 @@ namespace games::gitadora {
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// settings
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extern bool TWOCHANNEL;
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extern std::optional<unsigned int> CAB_TYPE;
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extern bool P1_LEFTY;
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extern bool P2_LEFTY;
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class GitaDoraGame : public games::Game {
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public:
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@@ -38,4 +40,12 @@ namespace games::gitadora {
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);
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}
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static inline bool is_player_lefty(size_t player) {
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if (player == 0) {
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return P1_LEFTY;
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} else if (player == 1) {
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return P2_LEFTY;
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}
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return false;
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}
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}
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@@ -107,9 +107,18 @@ std::string games::gitadora::get_buttons_help() {
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// keep to max 100 characters wide
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return
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"guitar:\n"
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"\n"
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" < R G B Y P --- Pick ] \n"
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"\n"
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" If you hold your guitar left-handed (frets on the right hand):\n"
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" * bind the buttons here as righty and use the in-game option\n"
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" to turn on LEFT mode to flip the order of buttons.\n"
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" * turn on GitaDora Lefty Guitar option in Options tab so that\n"
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" wailing is recognized correctly.\n"
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"\n"
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"\n"
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"drums:\n"
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"\n"
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" LeftCymbal RightCymbal\n"
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" HiHat HiTom LowTom \n"
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" Snare FloorTom \n"
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@@ -117,10 +126,30 @@ std::string games::gitadora::get_buttons_help() {
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" Left Bass\n"
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" Pedal Pedal\n"
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"\n"
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"Drums are NOT velocity-sensitive!\n"
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" Drums are NOT velocity-sensitive!\n"
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"\n"
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"For MIDI drums with Open/Closed HiHat configurations, bind variations below. "
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"v2_drum algorithm might work better for those drums."
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" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
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" multiple hit zones, ensure you bind all variation using the Pages\n"
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" button at the bottom."
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;
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}
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std::string games::gitadora::get_analogs_help() {
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// keep to max 100 characters wide
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return
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"guitar:\n"
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"\n"
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"X axis: 0% when body is held facing monitor, 50% when facing flat on a table\n"
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"Y axis: 50% when held horizontal, 0% when neck is raised, 100% pointing down\n"
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"Z axis: 50% at rest, 100% when swinging neck toward monitor (only used in XG series)\n"
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"\n"
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"You need both X and Y axis for up/down wail to work correctly in-game.\n"
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"If you only have Y axis, consider using digital wailing instead.\n"
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"\n"
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"Ensure you clear all analog bindings if you want to use digital wailing.\n"
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"\n"
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"If you hold your guitar left-handed (frets on the right hand),\n"
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"analog bindings will likely not work as intended.\n"
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"Consider using digital wailing in Buttons tab."
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;
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}
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@@ -209,6 +209,7 @@ namespace games::gitadora {
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// getters
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std::vector<Button> &get_buttons();
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std::string get_buttons_help();
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std::string get_analogs_help();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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@@ -1,11 +1,12 @@
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#include "misc/eamuse.h"
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#include "util/utils.h"
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#include "games/gitadora/gitadora.h"
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#include "util/socd_cleaner.h"
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#include "util/time.h"
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#include "util/utils.h"
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#include "io.h"
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#include "j33i.h"
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#define GUITAR_BTN_R 0x7
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#define GUITAR_BTN_G 0x6
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#define GUITAR_BTN_B 0x5
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@@ -111,8 +112,8 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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auto &analogs = get_analogs();
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// get x,y,z analog values [-0.5f, 0.5f], centered at 0.f
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float x = 0.f;
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// get x,y,z analog values [-0.5f, 0.5f]
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float x = is_player_lefty(0) ? 0.3f : -0.5f;
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auto x_analog = analogs[Analogs::GuitarP1WailX];
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if (x_analog.isSet()) {
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x = GameAPI::Analogs::getState(RI_MGR, x_analog) - 0.5f;
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@@ -123,11 +124,6 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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if (y_analog.isSet()) {
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y = GameAPI::Analogs::getState(RI_MGR, y_analog) - 0.5f;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp])) {
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y = -0.5f;
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} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown])) {
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y = 0.5f;
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}
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float z = 0.f;
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auto z_analog = analogs[Analogs::GuitarP1WailZ];
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@@ -135,6 +131,31 @@ bool games::gitadora::J33ISerialDevice::parse_msg(
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z = GameAPI::Analogs::getState(RI_MGR, z_analog) - 0.5f;
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}
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// handle digital wail up/down
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const auto wail_up = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailUp]);
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const auto wail_down = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::GuitarP1WailDown]);
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const auto wail_result =
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socd::get_guitar_wail(0, wail_up, wail_down, get_performance_milliseconds());
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if (!is_player_lefty(0)) {
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// righty
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if (wail_result == socd::TiltUp) {
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x = 0;
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y = -0.5f;
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} else if (wail_result == socd::TiltDown) {
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x = -0.5f;
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y = 0.5f;
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}
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} else {
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// lefty
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if (wail_result == socd::TiltUp) {
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x = 0.f;
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y = 0.f;
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} else if (wail_result == socd::TiltDown) {
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x = 0.5f;
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y = 0.f;
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}
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}
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// convert x,y,z to unsigned integer values that the game expects
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const uint16_t x_int = x * ARENA_MODEL_WAIL_MAX * 2;
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const uint16_t y_int = y * ARENA_MODEL_WAIL_MAX * 2;
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