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gitadora: various fixes for wailing (#513)
## Link to GitHub Issue, if one exists Fixes #512 ## Description of change Fix digital wailing not being recognized consistently. Also address the fact that wailing was completely broken when lefty mode was on. This requires a new option that the user needs to check off in the configurator since we can't magically guess if the user is holding the guitar in lefty mode. - [x] fix downward wail - [x] digital lefty mode - [x] implement all of this for arena model i/o - [x] test dx cab 2p - [x] lefty toggle in overlay - [x] fix analog not working for 2p guitar - [ ] analog lefty mode? ## Testing Checked GW and GW Delta
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@@ -978,6 +978,26 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options",
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.elements = {{"1", "DX"}, {"2", "SD"}, {"3", "SD2 - white cab"}},
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},
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{
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// GitaDoraLefty
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.title = "GitaDora Lefty Guitar (for Digital Wailing)",
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.name = "gdlefty",
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.desc = "Enables lefty mode, flipping motion sensor directions. Default: off.\n\n"
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"Without this option, enabling LEFT in the game option will continuously trigger UP wail.\n\n"
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"Has no effect if you are using analog bindings for X/Y axis; expectation is that your controller "
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"handles this correctly (most do not, however).\n\n"
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"As always, remember to restart the game after changing options. If you need to change in the game, "
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"use the I/O panel overlay window",
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.type = OptionType::Enum,
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.game_name = "GitaDora",
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.category = "Game Options",
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.elements = {
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{"off", "both righty"},
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{"p1", "p1 is lefty"},
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{"p2", "p2 is lefty"},
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{"both", "both lefty"},
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},
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},
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{
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.title = "Force Load Jubeat Module",
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.name = "jb",
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