diff --git a/src/spice2x/games/ddr/p3io/p3io.cpp b/src/spice2x/games/ddr/p3io/p3io.cpp index d896fd6..f2def76 100644 --- a/src/spice2x/games/ddr/p3io/p3io.cpp +++ b/src/spice2x/games/ddr/p3io/p3io.cpp @@ -282,7 +282,7 @@ int games::ddr::DDRP3IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWri } // use both sat spots for a neon pulse - float value_neon = (light_bits & hd_mapping_bits[0] && hd_mapping_bits[1]) ? 1.f : 0.f; + float value_neon = (light_bits & hd_mapping_bits[0] && light_bits & hd_mapping_bits[1]) ? 1.f : 0.f; GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon); }