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xinput: bind UI, vibration, hotplug (#620)
## Link to GitHub Issue or related Pull Request, if one exists #616 ## Description of change `Naive` button is now called `Naive/XInput` and detects XInput controllers Add vibration output as "Lights" Add proper hotplug support and multiple controllers Fix misc bugs on x86 ## Testing I tested with two xbox controllers.
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@@ -91,7 +91,9 @@ std::string Analog::getDisplayString(rawinput::RawInputManager *manager) {
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}
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}
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case rawinput::XINPUT_GAMEPAD:
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return xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)) + " (" + device->desc + ")";
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return fmt::format("{} ({})",
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xinput::get_analog_string(static_cast<xinput::XInputAnalogEnum>(index)),
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device->desc);
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case rawinput::DESTROYED:
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return "Device unplugged (" + indexString + ")";
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default:
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