gitadora: fix synthetic touch (mouse and api) (#867)

## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix mouse and touch API handling for gitadora.

* hook native touch in every arena window mode (previously only using
wintouchemu for 1 windowed mode)
* publish the touch window (SMALL panel, or the main window drawing the
overlay) and only attach injection there
* route touch on the SMALL window straight through instead of the
overlay transform, and accept the mouse only there
* fix spiceapi by forcing 800x1280 touch canvas size
* run API capture before the subscreen present to fix api not showing
sub image


## Testing
Test:

gitadora 1/2/4 windowed mode, fullscreen

iidx /sdvx / popn windowed/fullscreen for regressions
This commit is contained in:
bicarus
2026-08-16 01:43:20 -07:00
committed by GitHub
parent f5888609a8
commit a2e508208c
10 changed files with 112 additions and 25 deletions
+21 -1
View File
@@ -33,6 +33,7 @@
#include "util/utils.h"
#include "misc/wintouchemu.h"
#include "touch/native/inject.h"
#include "touch/native/nativetouchhook.h"
#include "util/time.h"
#include "rawinput/rawinput.h"
@@ -216,6 +217,18 @@ static void gitadora_remember_window(HWND hWnd, const std::string &window_name)
} else if (window_name == "SMALL") {
GFDM_SUBSCREEN_WINDOW = hWnd;
}
// touch belongs to the SMALL panel when it exists, otherwise to the main window
// that draws the subscreen overlay
const bool hosts_touch = window_name == "SMALL" ||
(window_name == "GITADORA" && !graphics_gitadora_has_dedicated_subscreen());
if (nativetouch::is_hooked() && hWnd != nullptr && hosts_touch) {
nativetouch::inject::set_preferred_injection_window(hWnd);
}
}
bool graphics_gitadora_has_dedicated_subscreen() {
return GFDM_SUBSCREEN_WINDOW != nullptr;
}
bool graphics_gitadora_prepare_two_head_device_window(
@@ -731,6 +744,11 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
}
// the dedicated SMALL window is the touch panel; mouse and API touch target it
if (nativetouch::is_hooked() && result != nullptr) {
nativetouch::inject::register_and_attach_window(result);
}
}
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
gitadora_force_window_style(result);
@@ -1320,7 +1338,9 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
const bool native_touch_overlay =
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
(games::popn::NATIVE_TOUCH &&
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
(games::gitadora::NATIVE_TOUCH &&
games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
if (native_touch_overlay) {
nativetouch::inject::register_and_attach_window(hWnd);
}