From a7e7eb36be9cf00ab149b59a19b5b0d7b801af54 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Mon, 15 Jul 2024 19:04:13 -0700 Subject: [PATCH] Update CONTRIBUTING.md --- CONTRIBUTING.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 0a26e7f..23208bc 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -15,7 +15,7 @@ The biggest risk in making code changes to spice is the risk of regressions. The Additionally, there's a lot of code that get exercised on specific hardware - including hardware that you probably don't have access to (e.g., ICCA reader, real cabinet I/O, specific model of a IIDX controller, particular brand of touch screens...) -Therefore, when making code changes, please by extremely careful about containing / scoping your changes. Make targeted bug fixes scoped to handful of game versions and hardware configuration. When adding new features, make it off by default, unless there is a really good reason to make it the default. If you make a new default, add an option that disables it so that users can opt out as needed. +Therefore, when making code changes, please be extremely careful about containing / scoping your changes. Make targeted bug fixes scoped to handful of game versions and hardware configuration. When adding new features, make it off by default, unless there is a really good reason to make it the default. If you make a new default, add an option that disables it so that users can opt out as needed. ### Code quality requirements