Add Polaris Chord Support (#361)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds support for Polaris Chord

## Testing
Tested with XIF:J:A:A:2024122300. IO/ICCA works, game successfully
connects to server and is playable.
This commit is contained in:
oleg238948234
2025-09-16 09:08:17 +05:00
committed by GitHub
parent d530bfcd65
commit a9fc6ef1b2
15 changed files with 874 additions and 2 deletions
+10
View File
@@ -36,6 +36,7 @@
#include "ccj/io.h"
#include "qks/io.h"
#include "mfg/io.h"
#include "pc/io.h"
namespace games {
@@ -313,6 +314,15 @@ namespace games {
buttons.insert({ mfg, mfg::get_buttons() });
buttons_help.insert({ mfg, mfg::get_buttons_help() });
file_hints[mfg].emplace_back("game/MFGClient_Data");
// Polaris Chord
const std::string pc("Polaris Chord");
games.push_back(pc);
buttons.insert({ pc, pc::get_buttons() });
buttons_help.insert({ pc, pc::get_buttons_help() });
analogs.insert({ pc, pc::get_analogs() });
lights.insert({ pc, pc::get_lights() });
file_hints[pc].emplace_back("game/svm_Data");
}
const std::vector<std::string> &get_games() {
+566
View File
@@ -0,0 +1,566 @@
#include "bi2x_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::pc {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB2 {
};
struct AIO_IOB2_BI2X_AC1 {
};
struct AIO_IOB2_BI2X_AC1__SETTING {
};
struct AIO_IOB2_BI2X_WRFIRM {
};
struct AIO_IOB2_BI2X_AC1__INPUT
{
uint8_t DevIoCounter;
uint8_t bExIoAErr;
uint8_t bExIoBErr;
uint8_t bPcPowerOn;
uint8_t bPcPowerCheck;
uint8_t bCoin1Jam;
uint8_t bCoin2Jam;
uint8_t bCoin3Jam;
uint8_t bCoin4Jam;
uint8_t Coin1Count;
uint8_t Coin2Count;
uint8_t Coin3Count;
uint8_t Coin4Count;
uint16_t AnalogCh1;
uint16_t AnalogCh2;
uint16_t AnalogCh3;
uint16_t AnalogCh4;
uint8_t CN8_8;
uint8_t CN8_9;
uint8_t CN8_10;
uint8_t CN9_8;
uint8_t CN9_9;
uint8_t CN9_10;
uint8_t CN11_11;
uint8_t CN11_12;
uint8_t CN11_13;
uint8_t CN11_14;
uint8_t CN11_15;
uint8_t CN11_16;
uint8_t CN11_17;
uint8_t CN11_18;
uint8_t CN11_19;
uint8_t CN11_20;
uint8_t CN12_11;
uint8_t CN12_12;
uint8_t CN12_13;
uint8_t CN12_14;
uint8_t CN12_15;
uint8_t CN12_16;
uint8_t CN12_17;
uint8_t CN12_18;
uint8_t CN12_19;
uint8_t CN12_20;
uint8_t CN12_21;
uint8_t CN12_22;
uint8_t CN12_23;
uint8_t CN12_24;
uint8_t CN15_3;
uint8_t CN15_4;
uint8_t CN15_5;
uint8_t CN15_6;
uint8_t CN15_7;
uint8_t CN15_8;
uint8_t CN15_9;
uint8_t CN15_10;
uint8_t CN15_11;
uint8_t CN15_12;
uint8_t CN15_13;
uint8_t CN15_14;
uint8_t CN15_15;
uint8_t CN15_16;
uint8_t CN15_17;
uint8_t CN15_18;
uint8_t CN15_19;
uint8_t CN15_20;
uint8_t CN19_8;
uint8_t CN19_9;
uint8_t CN19_10;
uint8_t CN19_11;
uint8_t CN19_12;
uint8_t CN19_13;
uint8_t CN19_14;
uint8_t CN19_15;
};
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
uint8_t data[247];
};
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
uint8_t data[48];
};
struct AIO_IOB2_BI2X_AC1__ICNPIN {
uint16_t Ain[4];
uint64_t CnPin;
};
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
uint8_t InputCounter;
uint8_t OutputCounter;
uint8_t IoResetCounter;
uint8_t TapeLedCounter;
uint8_t TapeLedRate[8];
AIO_IOB2_BI2X_AC1__INPUT Input;
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
};
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
uint8_t i_Data);
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup);
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit);
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
uint32_t i_bfIob);
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
// libaio-iob.dll
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
// libaio.dll
typedef void (__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
// libaio.dll
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB2 *aioNmgrIob2;
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
/*
* implementations
*/
// libaio-iob2_video.dll
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
if (i_pNodeMgr == aioNmgrIob2) {
log_info("bi2x_hook", "aioIob2Bi2xAC1_Create hook hit");
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
return aioIob2Bi2xAc1;
} else {
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
}
}
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
}
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
auto &buttons = get_buttons();
o_DevStatus->Input.CN8_8 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]);
o_DevStatus->Input.CN8_9 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]);
o_DevStatus->Input.CN8_10 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]);
o_DevStatus->Input.CN15_10 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]);
o_DevStatus->Input.CN15_12 = 0xFF; // Recorder off
o_DevStatus->Input.CN12_11 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1]);
o_DevStatus->Input.CN12_12 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2]);
o_DevStatus->Input.CN12_13 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3]);
o_DevStatus->Input.CN12_14 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4]);
o_DevStatus->Input.CN12_15 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5]);
o_DevStatus->Input.CN12_16 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6]);
o_DevStatus->Input.CN12_17 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7]);
o_DevStatus->Input.CN12_18 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8]);
o_DevStatus->Input.CN12_19 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9]);
o_DevStatus->Input.CN12_20 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button10]);
o_DevStatus->Input.CN12_21 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button11]);
o_DevStatus->Input.CN12_22 = !GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button12]);
auto &analogs = get_analogs();
if (analogs[Analogs::FaderL].isSet()) {
float val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
o_DevStatus->Input.CN15_7 = val < 0.2f;
o_DevStatus->Input.CN15_6 = val > -0.85f && val < 0.35f;
o_DevStatus->Input.CN15_5 = val > -0.6f && val < 0.6f;
o_DevStatus->Input.CN15_4 = val > -0.35f && val < 0.85f;
o_DevStatus->Input.CN15_3 = val > -0.2f;
} else {
o_DevStatus->Input.CN15_7 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]);
o_DevStatus->Input.CN15_3 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right]);
o_DevStatus->Input.CN15_5 = !o_DevStatus->Input.CN15_7 && !o_DevStatus->Input.CN15_3;
}
if (analogs[Analogs::FaderR].isSet()) {
float val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
o_DevStatus->Input.CN11_20 = val < 0.2f;
o_DevStatus->Input.CN11_19 = val > -0.85f && val < 0.35f;
o_DevStatus->Input.CN9_10 = val > -0.6f && val < 0.6f;
o_DevStatus->Input.CN9_9 = val > -0.35f && val < 0.85f;
o_DevStatus->Input.CN9_8 = val > -0.2f;
} else {
o_DevStatus->Input.CN11_20 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]);
o_DevStatus->Input.CN9_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right]);
o_DevStatus->Input.CN9_10 = !o_DevStatus->Input.CN11_20 && !o_DevStatus->Input.CN9_8;
}
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
}
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
eamuse_coin_set_stock((uint16_t) i_Count);
} else {
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
}
if (i_CnPin == 0x1) {
eamuse_coin_set_block(i_Data == 0xFF);
return;
}
auto &lights = get_lights();
if (i_CnPin == 0x11) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_R), i_Data / 255.0f);
} else if (i_CnPin == 0x12) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_G), i_Data / 255.0f);
} else if (i_CnPin == 0x13) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_B), i_Data / 255.0f);
}
}
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
uint32_t i_Offset, uint8_t *i_pData,
uint32_t i_cntTapeLed, bool i_bReverse) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
}
// TODO implement tape led
// there are >200 lights in total, adding each one separately probably isn't the best idea...
}
void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
}
}
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
uint8_t i_Scale, uint8_t i_Limit) {
if (i_pNodeCtl != aioIob2Bi2xAc1) {
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
}
}
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
uint32_t i_SerialNumber, uint32_t i_bfIob) {
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
return aioIob2Bi2xWrfirm;
}
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
delete aioIob2Bi2xWrfirm;
aioIob2Bi2xWrfirm = nullptr;
} else {
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
}
}
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
return 8;
} else {
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return true;
} else {
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
}
}
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
if (aioIob2Bi2xWrfirm != nullptr) {
return false;
} else {
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
}
}
// libaio-iob.dll
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob2 = new AIO_NMGR_IOB2;
return aioNmgrIob2;
} else {
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr != aioNmgrIob2) {
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
}
}
// libaio.dll
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
if (i_pNodeMgr == aioSciComm) {
delete aioSciComm;
} else {
return aioSci_Destroy_orig(i_pNodeMgr);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
delete aioNmgrIob2;
aioNmgrIob2 = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob2) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob2) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
delete aioIob2Bi2xAc1;
aioIob2Bi2xAc1 = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIob2Bi2xAc1) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// libaio-iob2_video.dll
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataGroup",
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioSci_Destroy",
aioSci_Destroy, &aioSci_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
namespace games::pc {
void bi2x_hook_init();
}
+72
View File
@@ -0,0 +1,72 @@
#include "io.h"
std::vector<Button> &games::pc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Polaris Chord");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Fader-L Left",
"Fader-L Right",
"Fader-R Left",
"Fader-R Right",
"Headphone"
);
}
return buttons;
}
std::string games::pc::get_buttons_help() {
return "";
}
std::vector<Analog> &games::pc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Fader-L",
"Fader-R"
);
}
return analogs;
}
std::vector<Light> &games::pc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Polaris Chord");
GameAPI::Lights::sortLights(
&lights,
"IC Reader R",
"IC Reader G",
"IC Reader B"
);
}
return lights;
}
+52
View File
@@ -0,0 +1,52 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::pc {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
Button1,
Button2,
Button3,
Button4,
Button5,
Button6,
Button7,
Button8,
Button9,
Button10,
Button11,
Button12,
FaderL_Left,
FaderL_Right,
FaderR_Left,
FaderR_Right,
Headphone
};
}
namespace Analogs {
enum {
FaderL,
FaderR,
};
}
namespace Lights {
typedef enum {
IC_READER_R,
IC_READER_G,
IC_READER_B,
} pc_lights_t;
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
+59
View File
@@ -0,0 +1,59 @@
#include "pc.h"
#include <format>
#include "bi2x_hook.h"
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
namespace games::pc {
std::string PC_INJECT_ARGS = "";
bool PC_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName = L"COM1";
void PCGame::attach() {
Game::attach();
// add card reader
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_deferred([] () {
execexe::init_port_hook(portName, acioHandle);
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!PC_NO_IO) {
bi2x_hook_init();
}
});
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
PC_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void PCGame::detach() {
Game::detach();
devicehook_dispose();
}
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "games/game.h"
namespace games::pc {
extern std::string PC_INJECT_ARGS;
extern bool PC_NO_IO;
class PCGame : public games::Game {
public:
PCGame() : Game("Polaris Chord") {}
virtual void attach() override;
virtual void detach() override;
};
}